Unhardcode minimap terrain colours; use dummy values for cnc temporarily

This commit is contained in:
Paul Chote
2010-03-04 22:30:21 +13:00
parent 1b908129db
commit b42dc743c1
13 changed files with 151 additions and 18 deletions

View File

@@ -226,8 +226,6 @@ namespace OpenRA.FileFormats
{
var loc = int.Parse( kv.Key );
int2 cell = new int2(loc % MapSize, loc / MapSize);
Log.Write("Overlay {0} at ({1},{2})",kv.Value,cell.X,cell.Y);
MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
}
}

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@@ -94,6 +94,7 @@
<Compile Include="TypeDictionary.cs" />
<Compile Include="Walkability.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="TerrainColorSet.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@@ -0,0 +1,69 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Drawing;
namespace OpenRA.FileFormats
{
public class TerrainColorSet
{
public readonly Dictionary<int, Color> colors = new Dictionary<int, Color>();
string NextLine( StreamReader reader )
{
string ret;
do
{
ret = reader.ReadLine();
if( ret == null )
return null;
ret = ret.Trim();
}
while( ret.Length == 0 || ret[ 0 ] == ';' );
return ret;
}
public TerrainColorSet( string colorFile )
{
StreamReader file = new StreamReader( FileSystem.Open(colorFile) );
while( true )
{
string line = NextLine( file );
if( line == null )
break;
string[] entries = line.Split(',');
int key = int.Parse(entries[0]);
Color val = Color.FromArgb(int.Parse(entries[1]),int.Parse(entries[2]),int.Parse(entries[3]));
colors.Add(key,val);
}
file.Close();
}
public Color ColorForTerrainType(int type)
{
return colors[type];
}
}
}

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@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
Sprite ownedSpawnPoint;
Sprite unownedSpawnPoint;
const int alpha = 230;
public void Tick() { }
@@ -75,29 +75,24 @@ namespace OpenRA.Graphics
return new Rectangle(m.Offset.X - dw, m.Offset.Y - dh, size, size);
}
static Cache<string, Color[]> terrainTypeColors = new Cache<string, Color[]>(
static Cache<string, TerrainColorSet> terrainTypeColors = new Cache<string, TerrainColorSet>(
theater =>
{
var pal = Game.world.WorldRenderer.GetPalette("terrain");
return new[] {
theater == "snow" ? 0xe3 :0x1a,
0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
.Select(a => Color.FromArgb(alpha, pal.GetColor(a))).ToArray();
return new TerrainColorSet(Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == theater).MapColors);
});
static Color shroudColor;
public void InvalidateOre() { oreLayer = null; }
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
{
var colors = terrainTypeColors[map.Theater.ToLowerInvariant()];
var terrain = new Bitmap(map.MapSize, map.MapSize);
for (var y = 0; y < map.MapSize; y++)
for (var x = 0; x < map.MapSize; x++)
terrain.SetPixel(x, y, map.IsInMap(x, y)
? colors[tileset.GetWalkability(map.MapTiles[x, y])]
? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetWalkability(map.MapTiles[x, y])))
: shroudColor);
return terrain;
}
@@ -120,13 +115,12 @@ namespace OpenRA.Graphics
if (oreLayer == null)
{
var res = world.WorldActor.traits.Get<ResourceLayer>();
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
oreLayer = new Bitmap(terrain);
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, colors[(int)TerrainMovementType.Ore]);
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType((int)TerrainMovementType.Ore)));
}
mapOnlySheet.Texture.SetData(oreLayer);
@@ -140,7 +134,6 @@ namespace OpenRA.Graphics
unsafe
{
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
@@ -158,7 +151,7 @@ namespace OpenRA.Graphics
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : colors[4]).ToArgb();
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(4))).ToArgb();
}
}

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@@ -27,6 +27,7 @@ namespace OpenRA.Traits
public readonly string Suffix = null;
public readonly string Tileset = null;
public readonly string Templates = null;
public readonly string MapColors = null;
}
class Theater {}
}

13
mods/cnc/desert.col Normal file
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@@ -0,0 +1,13 @@
; Minimap colors for cnc WINTER theater
; Format: terraintype,R,G,B
0,40,68,40
1,92,116,164
2,88,116,116
3,68,68,60
4,28,32,36
5,92,140,180
6,68,68,60
7,208,192,160
8,176,156,120
9,148,128,96
10,124,124,124

View File

@@ -211,15 +211,18 @@ World:
Suffix:des
Templates:templates.ini
Tileset:tileSet.til
MapColors:desert.col
Theater@WINTER:
Name:Winter
Theater:WINTER
Suffix:win
Templates:templates.ini
Tileset:tileSet.til
MapColors:winter.col
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
Tileset:tileSet.til
MapColors:temperat.col

13
mods/cnc/temperat.col Normal file
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@@ -0,0 +1,13 @@
; Minimap colors for cnc TEMPERAT theater
; Format: terraintype,R,G,B
0,40,68,40
1,92,116,164
2,88,116,116
3,68,68,60
4,28,32,36
5,92,140,180
6,68,68,60
7,208,192,160
8,176,156,120
9,148,128,96
10,124,124,124

Binary file not shown.

13
mods/cnc/winter.col Normal file
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@@ -0,0 +1,13 @@
; Minimap colors for cnc WINTER theater
; Format: terraintype,R,G,B
0,40,68,40
1,92,116,164
2,88,116,116
3,68,68,60
4,28,32,36
5,92,140,180
6,68,68,60
7,208,192,160
8,176,156,120
9,148,128,96
10,124,124,124

View File

@@ -250,18 +250,21 @@ World:
Suffix:sno
Templates:templates.ini
Tileset:tileSet.til
MapColors:snow.col
Theater@TEMPERAT:
Name:Temperate
Theater:TEMPERAT
Suffix:tem
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
Theater@INTERIOR:
Name:Interior
Theater:INTERIOR
Suffix:int
Templates:templates.ini
Tileset:tileSet.til
MapColors:temperat.col
MGG:
GeneratesGap:

13
mods/ra/snow.col Normal file
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@@ -0,0 +1,13 @@
; Minimap colors for ra SNOW theater
; Format: terraintype,R,G,B
0,196,196,196
1,92,116,164
2,88,116,116
3,68,68,60
4,28,32,36
5,92,140,180
6,68,68,60
7,208,192,160
8,176,156,120
9,148,128,96
10,124,124,124

13
mods/ra/temperat.col Normal file
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@@ -0,0 +1,13 @@
; Minimap colors for ra TEMPERAT theater
; Format: terraintype,R,G,B
0,40,68,40
1,92,116,164
2,88,116,116
3,68,68,60
4,28,32,36
5,92,140,180
6,68,68,60
7,208,192,160
8,176,156,120
9,148,128,96
10,124,124,124