Fix palettes in Fall of Greece 1
This commit is contained in:
committed by
Matthias Mailänder
parent
e34255b0b2
commit
b44a9ab5fc
@@ -24,8 +24,8 @@ Players:
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OwnsWorld: True
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OwnsWorld: True
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NonCombatant: True
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NonCombatant: True
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Faction: allies
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Faction: allies
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PlayerReference@Greece:
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PlayerReference@England:
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Name: Greece
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Name: England
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Faction: allies
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Faction: allies
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Color: A0F08C
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Color: A0F08C
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Allies: GreekCivilians, Allies
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Allies: GreekCivilians, Allies
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@@ -41,87 +41,87 @@ Players:
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Color: ABB7E4
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Color: ABB7E4
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LockSpawn: True
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LockSpawn: True
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LockTeam: True
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LockTeam: True
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Allies: Greece
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Allies: England
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Enemies: USSR, BadGuy
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Enemies: USSR, BadGuy
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PlayerReference@GreekCivilians:
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PlayerReference@GreekCivilians:
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Name: GreekCivilians
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Name: GreekCivilians
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NonCombatant: True
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NonCombatant: True
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Faction: allies
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Faction: allies
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Allies: Greece
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Allies: England
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PlayerReference@USSR:
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PlayerReference@USSR:
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Name: USSR
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Name: USSR
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Faction: soviet
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Faction: soviet
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Color: FF1400
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Color: FF1400
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Allies: BadGuy
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Allies: BadGuy
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Enemies: Greece, GreekCivilians, Allies
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Enemies: England, GreekCivilians, Allies
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PlayerReference@BadGuy:
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PlayerReference@BadGuy:
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Name: BadGuy
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Name: BadGuy
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Faction: soviet
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Faction: soviet
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Color: FF1400
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Color: FF1400
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Allies: USSR
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Allies: USSR
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Enemies: Greece, GreekCivilians, Allies
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Enemies: England, GreekCivilians, Allies
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Actors:
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Actors:
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Actor0: brik
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Actor0: brik
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Location: 97,44
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Location: 97,44
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Owner: Greece
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Owner: England
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Actor1: brik
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Actor1: brik
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Location: 98,44
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Location: 98,44
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Owner: Greece
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Owner: England
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Actor2: brik
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Actor2: brik
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Location: 101,44
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Location: 101,44
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Owner: Greece
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Owner: England
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Actor3: brik
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Actor3: brik
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Location: 102,44
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Location: 102,44
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Owner: Greece
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Owner: England
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Actor4: brik
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Actor4: brik
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Location: 97,45
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Location: 97,45
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Owner: Greece
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Owner: England
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Actor5: brik
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Actor5: brik
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Location: 98,45
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Location: 98,45
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Owner: Greece
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Owner: England
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Actor6: brik
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Actor6: brik
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Location: 99,45
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Location: 99,45
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Owner: Greece
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Owner: England
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Actor7: brik
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Actor7: brik
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Location: 100,45
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Location: 100,45
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Owner: Greece
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Owner: England
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Actor8: brik
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Actor8: brik
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Location: 101,45
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Location: 101,45
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Owner: Greece
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Owner: England
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Actor9: brik
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Actor9: brik
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Location: 102,45
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Location: 102,45
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Owner: Greece
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Owner: England
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Actor10: brik
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Actor10: brik
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Location: 82,49
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Location: 82,49
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Owner: Greece
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Owner: England
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Actor11: brik
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Actor11: brik
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Location: 83,49
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Location: 83,49
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Owner: Greece
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Owner: England
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Actor12: brik
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Actor12: brik
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Location: 86,49
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Location: 86,49
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Owner: Greece
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Owner: England
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Actor13: brik
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Actor13: brik
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Location: 87,49
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Location: 87,49
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Owner: Greece
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Owner: England
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Actor16: brik
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Actor16: brik
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Location: 82,50
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Location: 82,50
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Owner: Greece
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Owner: England
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Actor17: brik
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Actor17: brik
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Location: 83,50
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Location: 83,50
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Owner: Greece
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Owner: England
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Actor18: brik
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Actor18: brik
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Location: 84,50
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Location: 84,50
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Owner: Greece
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Owner: England
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Actor19: brik
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Actor19: brik
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Location: 85,50
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Location: 85,50
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Owner: Greece
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Owner: England
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Actor20: brik
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Actor20: brik
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Location: 86,50
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Location: 86,50
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Owner: Greece
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Owner: England
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Actor21: brik
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Actor21: brik
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Location: 87,50
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Location: 87,50
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Owner: Greece
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Owner: England
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Actor14: brik
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Actor14: brik
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Location: 27,50
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Location: 27,50
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Owner: USSR
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Owner: USSR
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@@ -535,65 +535,65 @@ Actors:
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Owner: Neutral
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Owner: Neutral
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Actor391: flare
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Actor391: flare
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Location: 81,41
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Location: 81,41
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Owner: Greece
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Owner: England
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Actor157: apwr
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Actor157: apwr
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Location: 89,40
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Location: 89,40
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Owner: Greece
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Owner: England
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Actor158: tent
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Actor158: tent
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Location: 89,43
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Location: 89,43
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Owner: Greece
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Owner: England
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Actor159: pbox
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Actor159: pbox
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Location: 88,50
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Location: 88,50
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Owner: Greece
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Owner: England
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Actor160: pbox
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Actor160: pbox
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Location: 96,45
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Location: 96,45
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Owner: Greece
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Owner: England
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Actor161: gun
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Actor161: gun
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Location: 92,47
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Location: 92,47
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Owner: Greece
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Owner: England
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Facing: 636
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Facing: 636
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Actor162: v19
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Actor162: v19
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Location: 101,42
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Location: 101,42
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Owner: Greece
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Owner: England
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Actor163: brl3
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Actor163: brl3
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Location: 102,41
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Location: 102,41
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Owner: Greece
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Owner: England
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Actor164: brl3
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Actor164: brl3
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Location: 101,41
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Location: 101,41
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Owner: Greece
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Owner: England
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Actor165: barl
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Actor165: barl
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Location: 100,40
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Location: 100,40
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Owner: Greece
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Owner: England
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Actor166: brl3
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Actor166: brl3
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Location: 99,39
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Location: 99,39
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Owner: Greece
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Owner: England
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Actor167: barl
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Actor167: barl
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Location: 98,39
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Location: 98,39
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Owner: Greece
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Owner: England
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Actor168: v19
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Actor168: v19
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Location: 97,39
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Location: 97,39
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Owner: Greece
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Owner: England
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Actor169: brl3
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Actor169: brl3
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Location: 96,39
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Location: 96,39
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Owner: Greece
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Owner: England
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Actor170: barl
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Actor170: barl
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Location: 95,40
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Location: 95,40
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Owner: Greece
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Owner: England
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Actor171: barl
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Actor171: barl
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Location: 102,43
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Location: 102,43
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Owner: Greece
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Owner: England
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Actor172: brl3
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Actor172: brl3
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Location: 100,44
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Location: 100,44
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Owner: Greece
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Owner: England
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Actor173: brl3
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Actor173: brl3
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Location: 97,40
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Location: 97,40
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Owner: Greece
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Owner: England
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Actor174: brl3
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Actor174: brl3
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Location: 98,40
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Location: 98,40
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Owner: Greece
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Owner: England
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Actor175: barl
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Actor175: barl
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Location: 102,42
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Location: 102,42
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Owner: Greece
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Owner: England
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Church: v01
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Church: v01
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Location: 93,70
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Location: 93,70
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Owner: GreekCivilians
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Owner: GreekCivilians
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@@ -656,16 +656,16 @@ Actors:
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Owner: USSR
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Owner: USSR
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Actor193: brl3
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Actor193: brl3
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Location: 99,43
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Location: 99,43
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Owner: Greece
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Owner: England
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Actor194: barl
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Actor194: barl
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Location: 98,43
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Location: 98,43
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Owner: Greece
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Owner: England
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CivBarrel: barl
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CivBarrel: barl
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Location: 94,40
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Location: 94,40
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Owner: Greece
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Owner: England
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Actor196: brl3
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Actor196: brl3
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Location: 101,43
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Location: 101,43
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Owner: Greece
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Owner: England
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SovFact: fact
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SovFact: fact
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Location: 31,59
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Location: 31,59
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Owner: USSR
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Owner: USSR
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@@ -734,16 +734,16 @@ Actors:
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Owner: USSR
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Owner: USSR
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Actor218: apwr
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Actor218: apwr
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Location: 80,46
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Location: 80,46
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Owner: Greece
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Owner: England
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Actor219: dome
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Actor219: dome
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Location: 84,47
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Location: 84,47
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Owner: Greece
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Owner: England
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BridgeBarrel1: brl3
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BridgeBarrel1: brl3
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Location: 85,42
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Location: 85,42
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Owner: Greece
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Owner: England
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Actor221: barl
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Actor221: barl
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Location: 85,41
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Location: 85,41
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Owner: Greece
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Owner: England
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Actor222: v19
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Actor222: v19
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Location: 68,57
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Location: 68,57
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Owner: Neutral
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Owner: Neutral
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@@ -882,7 +882,7 @@ Actors:
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Facing: 508
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Facing: 508
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FlareBoy: e1
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FlareBoy: e1
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Location: 75,87
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Location: 75,87
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Owner: Greece
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Owner: England
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Facing: 380
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Facing: 380
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SubCell: 2
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SubCell: 2
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Actor268: e1
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Actor268: e1
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@@ -59,7 +59,7 @@ MissionStart = function()
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FlareBoy.Move(LightFlare.Location)
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FlareBoy.Move(LightFlare.Location)
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Trigger.OnEnteredFootprint({ LightFlare.Location }, function(actor, id)
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Trigger.OnEnteredFootprint({ LightFlare.Location }, function(actor, id)
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if actor.Owner == Greece then
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if actor.Owner == England then
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Trigger.RemoveFootprintTrigger(id)
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Trigger.RemoveFootprintTrigger(id)
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local insertionFlare = Actor.Create("flare", true, { Owner = Allies, Location = LightFlare.Location })
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local insertionFlare = Actor.Create("flare", true, { Owner = Allies, Location = LightFlare.Location })
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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@@ -117,7 +117,7 @@ FootprintTriggers = function()
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end
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end
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end)
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end)
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DoomedHeli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, DoomedHeliPath)[1]
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DoomedHeli = Reinforcements.ReinforceWithTransport(England, ExtractionHelicopterType, nil, DoomedHeliPath)[1]
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end
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end
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end)
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end)
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@@ -152,7 +152,7 @@ FootprintTriggers = function()
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end)
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end)
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if not GuideHut.IsDead then
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if not GuideHut.IsDead then
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local guide = Actor.Create("c6", true, { Owner = Greece, Location = GuideSpawn.Location })
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local guide = Actor.Create("c6", true, { Owner = England, Location = GuideSpawn.Location })
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guide.Move(SafePath1.Location)
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guide.Move(SafePath1.Location)
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guide.Move(SafePath2.Location)
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guide.Move(SafePath2.Location)
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guide.Move(CivilianRally.Location)
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guide.Move(CivilianRally.Location)
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@@ -174,8 +174,8 @@ FootprintTriggers = function()
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foot4Triggered = true
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foot4Triggered = true
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Trig4House.Owner = Civilians
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Trig4House.Owner = Civilians
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Reinforcements.Reinforce(Greece, CivilianSquad1, { CivFlee1.Location, CivilianRally.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad1, { CivFlee1.Location, CivilianRally.Location }, 0)
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Reinforcements.Reinforce(Greece, CivilianSquad2, { CivFlee2.Location, CivilianRally.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad2, { CivFlee2.Location, CivilianRally.Location }, 0)
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end
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end
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end)
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end)
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@@ -208,7 +208,7 @@ FootprintTriggers = function()
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Trigger.AfterDelay(DateTime.Seconds(20), function()
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Trigger.AfterDelay(DateTime.Seconds(20), function()
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Media.PlaySoundNotification(Allies, "AlertBuzzer")
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Media.PlaySoundNotification(Allies, "AlertBuzzer")
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Media.DisplayMessage("Extraction point is compromised. Evacuate the base!", "Headquarters")
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Media.DisplayMessage("Extraction point is compromised. Evacuate the base!", "Headquarters")
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local defenders = Reinforcements.Reinforce(Greece, TentTeam, { Tent.Location, TentMove.Location }, 0)
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local defenders = Reinforcements.Reinforce(England, TentTeam, { Tent.Location, TentMove.Location }, 0)
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Utils.Do(defenders, IdleHunt)
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Utils.Do(defenders, IdleHunt)
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if Map.LobbyOption("difficulty") == "hard" then
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Seconds(30), function()
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Trigger.AfterDelay(DateTime.Seconds(30), function()
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@@ -276,10 +276,10 @@ FootprintTriggers = function()
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(26), function()
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Trigger.AfterDelay(DateTime.Seconds(26), function()
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Reinforcements.Reinforce(Greece, CivilianSquad1, { House1.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad1, { House1.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(Greece, CivilianSquad2, { House2.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad2, { House2.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(Greece, CivilianSquad1, { House3.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad1, { House3.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(Greece, CivilianSquad2, { House4.Location, TacticalNuke3.Location }, 0)
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Reinforcements.Reinforce(England, CivilianSquad2, { House4.Location, TacticalNuke3.Location }, 0)
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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@@ -404,7 +404,7 @@ end
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ChurchAttack = function()
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ChurchAttack = function()
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if not ChurchDamaged then
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if not ChurchDamaged then
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local churchPanicTeam = Reinforcements.Reinforce(Greece, CivilianSquad1, { ChurchSpawn.Location }, 0)
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local churchPanicTeam = Reinforcements.Reinforce(England, CivilianSquad1, { ChurchSpawn.Location }, 0)
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Utils.Do(churchPanicTeam, function(a)
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Utils.Do(churchPanicTeam, function(a)
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a.Move(a.Location + CVec.New(-1,-1))
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a.Move(a.Location + CVec.New(-1,-1))
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a.Panic()
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a.Panic()
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@@ -489,7 +489,7 @@ WorldLoaded = function()
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Allies = Player.GetPlayer("Allies")
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Allies = Player.GetPlayer("Allies")
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USSR = Player.GetPlayer("USSR")
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USSR = Player.GetPlayer("USSR")
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BadGuy = Player.GetPlayer("BadGuy")
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BadGuy = Player.GetPlayer("BadGuy")
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Greece = Player.GetPlayer("Greece")
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England = Player.GetPlayer("England")
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Civilians = Player.GetPlayer("GreekCivilians")
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Civilians = Player.GetPlayer("GreekCivilians")
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Trigger.OnObjectiveAdded(Allies, function(p, id)
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Trigger.OnObjectiveAdded(Allies, function(p, id)
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@@ -10,6 +10,7 @@
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USSR: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223
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USSR: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223
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Ukraine: 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
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Ukraine: 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
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Greece: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
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Greece: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
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Allies: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
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England: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143
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England: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143
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Germany: 128, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 121, 122, 122, 123, 123
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Germany: 128, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 121, 122, 122, 123, 123
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France: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191
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France: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191
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