Pulse the rally point circles when a new location is set.
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@@ -32,10 +32,17 @@ namespace OpenRA.Mods.RA.Effects
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circles.Play("circles");
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}
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int2 cachedLocation;
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public void Tick( World world )
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{
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flag.Tick();
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circles.Tick();
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if (cachedLocation != rp.rallyPoint)
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{
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cachedLocation = rp.rallyPoint;
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circles.Play("circles");
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}
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if (!building.IsInWorld || building.IsDead())
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world.AddFrameEndTask(w => w.Remove(this));
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}
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