working on Orders for sidebar
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@@ -73,15 +73,13 @@ namespace OpenRa.Game
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};
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}
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public void Build(SidebarItem item)
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public void Build( SidebarItem item )
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{
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if (item == null) return;
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if( item == null ) return;
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if (item.IsStructure)
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Game.controller.orderGenerator = new PlaceBuilding(player,
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item.Tag.ToLowerInvariant());
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else
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Game.controller.AddOrder(Order.BuildUnit(player, item.Tag.ToLowerInvariant()));
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if( item.IsStructure )
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Game.controller.orderGenerator = new PlaceBuilding( player,
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item.Tag.ToLowerInvariant() );
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}
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void LoadSprites( string group )
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@@ -224,20 +222,7 @@ namespace OpenRa.Game
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if (producing == null)
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{
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var ui = Rules.UnitInfo[item.Tag];
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var time = ui.Cost
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* .8f /* Game.BuildSpeed */ /* todo: country-specific build speed bonus */
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* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
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/ 1000;
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time = .05f * time; /* temporary hax so we can build stuff fast for test */
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Action complete = null;
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if (IsAutoCompleting(group)) complete = () => Build(item);
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player.BeginProduction(group,
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new ProductionItem(item.Tag, (int)time, ui.Cost, complete));
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Game.controller.AddOrder( Order.StartProduction( player, item.Tag ) );
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Game.PlaySound("abldgin1.aud", false);
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}
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else if (producing.Item == item.Tag)
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