Begin unfailing movement types / IsBuildable / etc

This commit is contained in:
Paul Chote
2010-03-21 17:56:08 +13:00
parent 9017aa9cd6
commit b4540db406
15 changed files with 48 additions and 38 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenRA.FileFormats
string tilename = string.Format(pattern, i + 1);
if (!walk.ContainsKey((ushort)(start + i)))
walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
walk.Add((ushort)(start + i), Walkability.GetTerrainType(tilename));
using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
{
@@ -99,7 +99,7 @@ namespace OpenRA.FileFormats
return missingTile;
}
public int GetWalkability(TileReference r)
public int GetTerrainType(TileReference r)
{
if (r.tile == 0xff || r.tile == 0xffff)
r.image = 0;