Begin unfailing movement types / IsBuildable / etc
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@@ -72,7 +72,7 @@ namespace OpenRA.FileFormats
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string tilename = string.Format(pattern, i + 1);
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if (!walk.ContainsKey((ushort)(start + i)))
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walk.Add((ushort)(start + i), Walkability.GetWalkability(tilename));
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walk.Add((ushort)(start + i), Walkability.GetTerrainType(tilename));
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using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
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{
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@@ -99,7 +99,7 @@ namespace OpenRA.FileFormats
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return missingTile;
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}
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public int GetWalkability(TileReference r)
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public int GetTerrainType(TileReference r)
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{
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if (r.tile == 0xff || r.tile == 0xffff)
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r.image = 0;
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