Begin unfailing movement types / IsBuildable / etc
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@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
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for (var y = 0; y < map.MapSize; y++)
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for (var x = 0; x < map.MapSize; x++)
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terrain.SetPixel(x, y, map.IsInMap(x, y)
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? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetWalkability(map.MapTiles[x, y])))
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? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetTerrainType(map.MapTiles[x, y])))
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: shroudColor);
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return terrain;
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}
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