Begin unfailing movement types / IsBuildable / etc
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@@ -91,7 +91,7 @@ namespace OpenRA.Traits
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return self.World.Map.IsInMap(a.X, a.Y) &&
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TerrainCosts.Cost(GetMovementType(),
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self.World.TileSet.GetWalkability(self.World.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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}
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}
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}
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