Begin unfailing movement types / IsBuildable / etc

This commit is contained in:
Paul Chote
2010-03-21 17:56:08 +13:00
parent 9017aa9cd6
commit b4540db406
15 changed files with 48 additions and 38 deletions

View File

@@ -134,7 +134,7 @@ namespace OpenRA.Traits
return self.World.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(),
self.World.TileSet.GetWalkability(self.World.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
public IEnumerable<int2> GetCurrentPath()