Merge pull request #9888 from reaperrr/d2k-spiceblooms2
Improve D2k spiceblooms
This commit is contained in:
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.D2k.Traits
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public readonly int[] RespawnDelay = { 1500, 2500 };
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[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
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public readonly int[] GrowthDelay = { 1000, 1500 };
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public readonly int[] GrowthDelay = { 1000, 3000 };
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public readonly string ResourceType = "Spice";
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.D2k.Traits
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public readonly string Weapon = "SpiceExplosion";
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[Desc("The amount of spice to expel.")]
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public readonly int[] Pieces = { 3, 10 };
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public readonly int[] Pieces = { 2, 12 };
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[Desc("The maximum distance in cells that spice may be expelled.")]
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public readonly int Range = 5;
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@@ -91,22 +91,10 @@ namespace OpenRA.Mods.D2k.Traits
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public void Killed(Actor self, AttackInfo e)
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{
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var args = new ProjectileArgs
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{
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Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
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Facing = 0,
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()).ToArray(),
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InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
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.Select(a => a.GetInaccuracyModifier()).ToArray(),
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Source = self.CenterPosition,
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SourceActor = self,
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};
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
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if (pieces < info.Pieces[0])
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pieces = info.Pieces[0];
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for (var i = 0; pieces > i; i++)
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{
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var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
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@@ -114,7 +102,21 @@ namespace OpenRA.Mods.D2k.Traits
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if (cell == null)
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cell = cells.Take(info.Range).Random(self.World.SharedRandom);
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args.PassiveTarget = self.World.Map.CenterOfCell(cell.Value);
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var args = new ProjectileArgs
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{
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Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
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Facing = 0,
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()).ToArray(),
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InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
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.Select(a => a.GetInaccuracyModifier()).ToArray(),
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Source = self.CenterPosition,
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SourceActor = self,
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PassiveTarget = self.World.Map.CenterOfCell(cell.Value)
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};
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self.World.AddFrameEndTask(_ =>
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{
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