spawnpoint loading

This commit is contained in:
Chris Forbes
2010-01-16 16:55:50 +13:00
parent 28b24c8046
commit b46087986d
2 changed files with 16 additions and 2 deletions

View File

@@ -9,6 +9,7 @@ using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.Support;
using OpenRa.Game.Traits;
using IjwFramework.Types;
namespace OpenRa.Game
{
@@ -50,8 +51,8 @@ namespace OpenRa.Game
static HardwarePalette palette;
static string mapName;
public static Minimap minimap;
public static Session LobbyInfo = new Session();
public static int2[] SpawnPoints;
public static void ChangeMap(string mapName)
{
@@ -103,6 +104,12 @@ namespace OpenRa.Game
oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
oreTicks = oreFrequency;
SpawnPoints = Rules.AllRules.GetSection("Waypoints")
.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % 128, int.Parse(kv.Value) / 128)))
.Where(a => a.First < 8)
.Select(a => a.Second)
.ToArray();
}
public static void Initialize(string mapName, Renderer renderer, int2 clientSize,
@@ -390,5 +397,12 @@ namespace OpenRa.Game
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
}
public static void StartGame()
{
// todo: spawn starting units for everyone
orderManager.StartGame();
}
}
}