Merge pull request #11192 from reaperrr/fix-effectwh
Fix direct hit check in CreateEffectWarhead
This commit is contained in:
@@ -30,6 +30,9 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
[Desc("Remap explosion effect to player color, if art supports it.")]
|
||||
public readonly bool UsePlayerPalette = false;
|
||||
|
||||
[Desc("Search radius around impact for 'direct hit' check.")]
|
||||
public readonly WDist TargetSearchRadius = new WDist(2048);
|
||||
|
||||
[Desc("List of sounds that can be played on impact.")]
|
||||
public readonly string[] ImpactSounds = new string[0];
|
||||
|
||||
@@ -72,17 +75,17 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
|
||||
public bool GetDirectHit(World world, CPos cell, WPos pos, Actor firedBy, bool checkTargetType = false)
|
||||
{
|
||||
foreach (var unit in world.ActorMap.GetActorsAt(cell))
|
||||
foreach (var victim in world.FindActorsInCircle(pos, TargetSearchRadius))
|
||||
{
|
||||
if (checkTargetType && !IsValidAgainst(unit, firedBy))
|
||||
if (checkTargetType && !IsValidAgainst(victim, firedBy))
|
||||
continue;
|
||||
|
||||
var healthInfo = unit.Info.TraitInfoOrDefault<HealthInfo>();
|
||||
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
|
||||
if (healthInfo == null)
|
||||
continue;
|
||||
|
||||
// If the impact position is within any actor's HitShape, we have a direct hit
|
||||
if ((unit.CenterPosition - pos).LengthSquared <= healthInfo.Shape.DistanceFromEdge(pos, unit).LengthSquared)
|
||||
if (healthInfo.Shape.DistanceFromEdge(pos, victim).Length <= 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user