Remove half-baked thread-safety mechanisms from Sheet.
Sheet is now thread-unsafe, rather than attempting to expose a dodgy thread safety model.
This commit is contained in:
@@ -18,7 +18,6 @@ namespace OpenRA.Graphics
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{
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{
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public sealed class Sheet : IDisposable
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public sealed class Sheet : IDisposable
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{
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{
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readonly object textureLock = new object();
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bool dirty;
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bool dirty;
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bool releaseBufferOnCommit;
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bool releaseBufferOnCommit;
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ITexture texture;
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ITexture texture;
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@@ -65,16 +64,6 @@ namespace OpenRA.Graphics
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}
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}
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public ITexture GetTexture()
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public ITexture GetTexture()
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{
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// This is only called from the main thread but 'dirty'
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// is set from other threads too via CommitData().
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GenerateTexture();
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return texture;
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}
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void GenerateTexture()
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{
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lock (textureLock)
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{
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{
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if (texture == null)
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if (texture == null)
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{
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{
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@@ -82,17 +71,15 @@ namespace OpenRA.Graphics
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dirty = true;
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dirty = true;
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}
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}
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if (data != null)
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if (data != null && dirty)
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{
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if (dirty)
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{
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{
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texture.SetData(data, Size.Width, Size.Height);
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texture.SetData(data, Size.Width, Size.Height);
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dirty = false;
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dirty = false;
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if (releaseBufferOnCommit)
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if (releaseBufferOnCommit)
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data = null;
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data = null;
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}
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}
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}
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}
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return texture;
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}
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}
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public Bitmap AsBitmap()
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public Bitmap AsBitmap()
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@@ -140,8 +127,6 @@ namespace OpenRA.Graphics
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}
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}
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public void CreateBuffer()
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public void CreateBuffer()
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{
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lock (textureLock)
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{
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{
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if (data != null)
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if (data != null)
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return;
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return;
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@@ -151,32 +136,25 @@ namespace OpenRA.Graphics
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data = texture.GetData();
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data = texture.GetData();
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releaseBufferOnCommit = false;
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releaseBufferOnCommit = false;
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}
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}
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}
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public void CommitData()
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public void CommitBufferedData()
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{
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lock (textureLock)
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{
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{
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if (!Buffered)
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if (!Buffered)
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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"This sheet is unbuffered. You cannot call CommitData on an unbuffered sheet. " +
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"This sheet is unbuffered. You cannot call CommitBufferedData on an unbuffered sheet. " +
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"If you need to completely replace the texture data you should set data into the texture directly. " +
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"If you need to completely replace the texture data you should set data into the texture directly. " +
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"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
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"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
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dirty = true;
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dirty = true;
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}
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}
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}
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public void ReleaseBuffer()
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public void ReleaseBuffer()
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{
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lock (textureLock)
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{
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{
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if (!Buffered)
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if (!Buffered)
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return;
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return;
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dirty = true;
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dirty = true;
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releaseBufferOnCommit = true;
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releaseBufferOnCommit = true;
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}
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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@@ -70,7 +70,7 @@ namespace OpenRA.Graphics
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var rect = Allocate(size, spriteOffset);
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var rect = Allocate(size, spriteOffset);
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Util.FastCopyIntoChannel(rect, src);
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Util.FastCopyIntoChannel(rect, src);
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current.CommitData();
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current.CommitBufferedData();
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return rect;
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return rect;
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}
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}
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@@ -78,7 +78,7 @@ namespace OpenRA.Graphics
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{
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{
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var rect = Allocate(src.Size);
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var rect = Allocate(src.Size);
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Util.FastCopyIntoSprite(rect, src);
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Util.FastCopyIntoSprite(rect, src);
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current.CommitData();
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current.CommitBufferedData();
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return rect;
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return rect;
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}
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}
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@@ -136,7 +136,7 @@ namespace OpenRA.Graphics
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}
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}
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}
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}
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s.Sheet.CommitData();
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s.Sheet.CommitBufferedData();
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return g;
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return g;
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}
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}
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@@ -86,7 +86,7 @@ namespace OpenRA.Graphics
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var s = sheetBuilder.Allocate(new Size(su, sv));
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var s = sheetBuilder.Allocate(new Size(su, sv));
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Util.FastCopyIntoChannel(s, 0, colors);
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Util.FastCopyIntoChannel(s, 0, colors);
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Util.FastCopyIntoChannel(s, 1, normals);
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Util.FastCopyIntoChannel(s, 1, normals);
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s.Sheet.CommitData();
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s.Sheet.CommitBufferedData();
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var channelP = ChannelSelect[(int)s.Channel];
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var channelP = ChannelSelect[(int)s.Channel];
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var channelC = ChannelSelect[(int)s.Channel + 1];
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var channelC = ChannelSelect[(int)s.Channel + 1];
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@@ -216,7 +216,7 @@ namespace OpenRA.Mods.Common.Widgets
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dirtyShroudCells.Clear();
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dirtyShroudCells.Clear();
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}
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}
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radarSheet.CommitData();
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radarSheet.CommitBufferedData();
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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