Avoid some minor allocations.
- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat. - In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
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@@ -181,7 +181,10 @@ namespace OpenRA
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public override string ToString()
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public override string ToString()
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{
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{
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return "{0} {1}{2}".F(Info.Name, ActorID, IsInWorld ? "" : " (not in world)");
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var name = Info.Name + " " + ActorID;
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if (!IsInWorld)
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name += " (not in world)";
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return name;
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}
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}
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public T Trait<T>()
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public T Trait<T>()
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public bool IsVisible(Actor self, Player byPlayer)
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public bool IsVisible(Actor self, Player byPlayer)
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{
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{
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
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}
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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