Remove duplicated IronCurtainable rules.

This commit is contained in:
Paul Chote
2014-09-26 15:31:49 +12:00
parent c57407de4a
commit b4c826237e
6 changed files with 6 additions and 51 deletions

View File

@@ -19,7 +19,6 @@
Chronoshiftable: Chronoshiftable:
Passenger: Passenger:
CargoType: Vehicle CargoType: Vehicle
IronCurtainable:
HiddenUnderFog: HiddenUnderFog:
GainsExperience: GainsExperience:
GivesExperience: GivesExperience:
@@ -70,7 +69,6 @@
Chronoshiftable: Chronoshiftable:
Passenger: Passenger:
CargoType: Vehicle CargoType: Vehicle
IronCurtainable:
HiddenUnderFog: HiddenUnderFog:
GainsExperience: GainsExperience:
GivesExperience: GivesExperience:

View File

@@ -1,7 +1,7 @@
BADR: BADR:
Inherits: ^Plane
ParaDrop: ParaDrop:
DropRange: 4c0 DropRange: 4c0
Inherits: ^Plane
Health: Health:
HP: 300 HP: 300
Armor: Armor:
@@ -12,7 +12,6 @@ BADR:
Repulsable: False Repulsable: False
RenderUnit: RenderUnit:
WithShadow: WithShadow:
IronCurtainable:
Cargo: Cargo:
MaxWeight: 10 MaxWeight: 10
-Selectable: -Selectable:
@@ -36,10 +35,10 @@ BADR:
RejectsOrders: RejectsOrders:
BADR.Bomber: BADR.Bomber:
Inherits: ^Plane
AttackBomber: AttackBomber:
Armament: Armament:
Weapon: ParaBomb Weapon: ParaBomb
Inherits: ^Plane
Health: Health:
HP: 300 HP: 300
Armor: Armor:
@@ -53,7 +52,6 @@ BADR.Bomber:
RenderUnit: RenderUnit:
Image: badr Image: badr
WithShadow: WithShadow:
IronCurtainable:
-Selectable: -Selectable:
-GainsExperience: -GainsExperience:
Tooltip: Tooltip:
@@ -113,7 +111,6 @@ MIG:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo:
Ammo: 8 Ammo: 8
IronCurtainable:
ReturnOnIdle: ReturnOnIdle:
Selectable: Selectable:
Bounds: 40,29,0,1 Bounds: 40,29,0,1
@@ -173,7 +170,6 @@ YAK:
Ammo: 18 Ammo: 18
PipCount: 6 PipCount: 6
ReloadTicks: 11 ReloadTicks: 11
IronCurtainable:
ReturnOnIdle: ReturnOnIdle:
Selectable: Selectable:
Bounds: 30,28,0,2 Bounds: 30,28,0,2
@@ -224,7 +220,6 @@ TRAN:
Types: Infantry Types: Infantry
MaxWeight: 8 MaxWeight: 8
PipCount: 8 PipCount: 8
IronCurtainable:
LeavesHusk: LeavesHusk:
HuskActor: TRAN.Husk HuskActor: TRAN.Husk
@@ -270,7 +265,6 @@ HELI:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo:
Ammo: 8 Ammo: 8
IronCurtainable:
Selectable: Selectable:
Bounds: 36,28,0,0 Bounds: 36,28,0,0
LeavesHusk: LeavesHusk:
@@ -324,7 +318,6 @@ HIND:
Ammo: 24 Ammo: 24
PipCount: 6 PipCount: 6
ReloadTicks: 8 ReloadTicks: 8
IronCurtainable:
Selectable: Selectable:
Bounds: 38,32,0,0 Bounds: 38,32,0,0
WithMuzzleFlash: WithMuzzleFlash:
@@ -345,7 +338,6 @@ U2:
Repulsable: False Repulsable: False
RenderUnit: RenderUnit:
WithShadow: WithShadow:
IronCurtainable:
AttackBomber: AttackBomber:
-Selectable: -Selectable:
-GainsExperience: -GainsExperience:

View File

@@ -247,6 +247,7 @@
HealIfBelow: 1 HealIfBelow: 1
DamageCooldown: 125 DamageCooldown: 125
RequiresUpgrade: selfheal RequiresUpgrade: selfheal
IronCurtainable:
^Plane: ^Plane:
AppearsOnRadar: AppearsOnRadar:
@@ -290,6 +291,7 @@
HealIfBelow: 1 HealIfBelow: 1
DamageCooldown: 125 DamageCooldown: 125
RequiresUpgrade: selfheal RequiresUpgrade: selfheal
IronCurtainable:
^Helicopter: ^Helicopter:
Inherits: ^Plane Inherits: ^Plane
@@ -345,6 +347,7 @@
LuaScriptEvents: LuaScriptEvents:
Demolishable: Demolishable:
ScriptTriggers: ScriptTriggers:
IronCurtainable:
^Defense: ^Defense:
Inherits: ^Building Inherits: ^Building

View File

@@ -38,7 +38,6 @@ SS:
Selectable: Selectable:
Bounds: 38,38 Bounds: 38,38
Chronoshiftable: Chronoshiftable:
IronCurtainable:
RepairableNear: RepairableNear:
AutoTarget: AutoTarget:
InitialStance: ReturnFire InitialStance: ReturnFire
@@ -90,7 +89,6 @@ MSUB:
Selectable: Selectable:
Bounds: 44,44 Bounds: 44,44
Chronoshiftable: Chronoshiftable:
IronCurtainable:
RepairableNear: RepairableNear:
AutoTarget: AutoTarget:
InitialStance: ReturnFire InitialStance: ReturnFire
@@ -141,7 +139,6 @@ DD:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Chronoshiftable: Chronoshiftable:
IronCurtainable:
RepairableNear: RepairableNear:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
@@ -206,7 +203,6 @@ CA:
Turret: secondary Turret: secondary
AutoTarget: AutoTarget:
Chronoshiftable: Chronoshiftable:
IronCurtainable:
RepairableNear: RepairableNear:
Explodes: Explodes:
Weapon: UnitExplodeShip Weapon: UnitExplodeShip
@@ -238,7 +234,6 @@ LST:
Types: Infantry, Vehicle Types: Infantry, Vehicle
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
IronCurtainable:
RepairableNear: RepairableNear:
Explodes: Explodes:
Weapon: UnitExplodeShip Weapon: UnitExplodeShip
@@ -284,7 +279,6 @@ PT:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Chronoshiftable: Chronoshiftable:
IronCurtainable:
RepairableNear: RepairableNear:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater

View File

@@ -19,7 +19,6 @@ MSLO:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
IronCurtainable:
NukePower: NukePower:
Icon: abomb Icon: abomb
ChargeTime: 540 ChargeTime: 540
@@ -75,7 +74,6 @@ GAP:
HasMinibib: Yes HasMinibib: Yes
CreatesShroud: CreatesShroud:
Range: 6c0 Range: 6c0
IronCurtainable:
RenderShroudCircle: RenderShroudCircle:
Power: Power:
Amount: -60 Amount: -60
@@ -127,7 +125,6 @@ SPEN:
Production: Production:
Produces: Ship, Submarine Produces: Ship, Submarine
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell: -EmitInfantryOnSell:
RepairsUnits: RepairsUnits:
RallyPoint: RallyPoint:
@@ -181,7 +178,6 @@ SYRD:
Production: Production:
Produces: Ship, Boat Produces: Ship, Boat
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
-EmitInfantryOnSell: -EmitInfantryOnSell:
RepairsUnits: RepairsUnits:
RallyPoint: RallyPoint:
@@ -217,7 +213,6 @@ IRON:
Range: 10c0 Range: 10c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
IronCurtainable:
IronCurtainPower: IronCurtainPower:
Icon: invuln Icon: invuln
ChargeTime: 120 ChargeTime: 120
@@ -260,7 +255,6 @@ PDOX:
Range: 10c0 Range: 10c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
IronCurtainable:
ChronoshiftPower: ChronoshiftPower:
Icon: chrono Icon: chrono
ChargeTime: 120 ChargeTime: 120
@@ -314,7 +308,6 @@ TSLA:
MaxCharges: 3 MaxCharges: 3
ReloadTime: 120 ReloadTime: 120
AutoTarget: AutoTarget:
IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
@@ -361,7 +354,6 @@ AGUN:
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
RangeCircleType: aa RangeCircleType: aa
@@ -399,7 +391,6 @@ DOME:
Range: 10c0 Range: 10c0
Bib: Bib:
ProvidesRadar: ProvidesRadar:
IronCurtainable:
InfiltrateForExploration: InfiltrateForExploration:
DetectCloaked: DetectCloaked:
Range: 10 Range: 10
@@ -428,7 +419,6 @@ PBOX:
Range: 6c0 Range: 6c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
IronCurtainable:
-AcceptsSupplies: -AcceptsSupplies:
Turreted: Turreted:
ROT: 255 ROT: 255
@@ -476,7 +466,6 @@ HBOX:
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 125
CloakDelay: 60 CloakDelay: 60
IronCurtainable:
-AcceptsSupplies: -AcceptsSupplies:
Turreted: Turreted:
ROT: 255 ROT: 255
@@ -534,7 +523,6 @@ GUN:
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
@@ -575,7 +563,6 @@ FTUR:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
AutoTarget: AutoTarget:
IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
@@ -620,7 +607,6 @@ SAM:
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
RangeCircleType: aa RangeCircleType: aa
@@ -654,7 +640,6 @@ ATEK:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Bib: Bib:
IronCurtainable:
GpsPower: GpsPower:
Icon: gps Icon: gps
OneShot: yes OneShot: yes
@@ -712,7 +697,6 @@ WEAP:
RequiresPrerequisites: structures.soviet RequiresPrerequisites: structures.soviet
Prerequisite: vehicles.soviet Prerequisite: vehicles.soviet
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
Power: Power:
Amount: -30 Amount: -30
@@ -741,7 +725,6 @@ FACT:
Bib: Bib:
Production: Production:
Produces: Building,Defense Produces: Building,Defense
IronCurtainable:
Valued: Valued:
Cost: 2500 Cost: 2500
Tooltip: Tooltip:
@@ -793,7 +776,6 @@ PROC:
StoresResources: StoresResources:
PipCount: 17 PipCount: 17
Capacity: 2000 Capacity: 2000
IronCurtainable:
DrawLineToTarget: DrawLineToTarget:
CustomSellValue: CustomSellValue:
Value: 600 Value: 600
@@ -837,7 +819,6 @@ SILO:
StoresResources: StoresResources:
PipCount: 5 PipCount: 5
Capacity: 1500 Capacity: 1500
IronCurtainable:
-RenderBuilding: -RenderBuilding:
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
@@ -872,7 +853,6 @@ HPAD:
Production: Production:
Produces: Aircraft, Helicopter Produces: Aircraft, Helicopter
Reservable: Reservable:
IronCurtainable:
ProductionBar: ProductionBar:
PrimaryBuilding: PrimaryBuilding:
Power: Power:
@@ -907,7 +887,6 @@ AFLD:
Production: Production:
Produces: Aircraft, Plane Produces: Aircraft, Plane
Reservable: Reservable:
IronCurtainable:
AirstrikePower: AirstrikePower:
Icon: spyplane Icon: spyplane
ChargeTime: 180 ChargeTime: 180
@@ -962,7 +941,6 @@ POWR:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
IronCurtainable:
DeadBuildingState: DeadBuildingState:
Power: Power:
Amount: 100 Amount: 100
@@ -996,7 +974,6 @@ APWR:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
IronCurtainable:
DeadBuildingState: DeadBuildingState:
Power: Power:
Amount: 200 Amount: 200
@@ -1030,7 +1007,6 @@ STEK:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
IronCurtainable:
Power: Power:
Amount: -100 Amount: -100
@@ -1065,7 +1041,6 @@ BARR:
Production: Production:
Produces: Infantry, Soldier Produces: Infantry, Soldier
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: barracks Prerequisite: barracks
@@ -1101,7 +1076,6 @@ KENN:
Production: Production:
Produces: Infantry, Dog Produces: Infantry, Dog
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
@@ -1138,7 +1112,6 @@ TENT:
Production: Production:
Produces: Infantry, Soldier Produces: Infantry, Soldier
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: barracks Prerequisite: barracks
@@ -1169,7 +1142,6 @@ FIX:
HasMinibib: Yes HasMinibib: Yes
Reservable: Reservable:
RallyPoint: RallyPoint:
IronCurtainable:
RepairsUnits: RepairsUnits:
Interval: 10 Interval: 10
WithRepairAnimation: WithRepairAnimation:
@@ -1200,7 +1172,6 @@ FACF:
RenderBuilding: RenderBuilding:
Image: FACT Image: FACT
Fake: Fake:
IronCurtainable:
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
Amount: -2 Amount: -2
@@ -1231,7 +1202,6 @@ WEAF:
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: WEAP Image: WEAP
Fake: Fake:
IronCurtainable:
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
Amount: -2 Amount: -2

View File

@@ -113,7 +113,6 @@ GAPILE:
Production: Production:
Produces: Infantry Produces: Infantry
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
WithProductionOverlay@LIGHTS: WithProductionOverlay@LIGHTS:
Sequence: production-lights Sequence: production-lights
@@ -338,7 +337,6 @@ NAHAND:
Production: Production:
Produces: Infantry Produces: Infantry
PrimaryBuilding: PrimaryBuilding:
IronCurtainable:
ProductionBar: ProductionBar:
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: idle-lights Sequence: idle-lights