changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -125,7 +125,6 @@
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<Compile Include="Sync.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\World\SpatialBins.cs" />
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Cursor.cs" />
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@@ -206,7 +205,6 @@
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<Compile Include="Widgets\Delegates\MusicPlayerDelegate.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\Delegates\PerfDebugDelegate.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\Delegates\LobbyDelegate.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="GameRules\MusicInfo.cs" />
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@@ -266,7 +264,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="Traits\" />
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</ItemGroup>
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</Project>
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