changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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36
OpenRA.Mods.RA/World/ChoosePaletteOnSelect.cs
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36
OpenRA.Mods.RA/World/ChoosePaletteOnSelect.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Widgets;
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namespace OpenRA.Traits
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{
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class ChoosePaletteOnSelectInfo : TraitInfo<ChoosePaletteOnSelect> { }
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class ChoosePaletteOnSelect : INotifySelection
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{
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public void SelectionChanged()
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{
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var firstItem = Game.world.Selection.Actors.FirstOrDefault(
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a => a.World.LocalPlayer == a.Owner && a.traits.Contains<Production>());
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if (firstItem == null)
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return;
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var produces = firstItem.Info.Traits.Get<ProductionInfo>().Produces.FirstOrDefault();
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if (produces == null)
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return;
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(produces);
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}
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}
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}
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