ClonesProductionUnits:
string[] CloneableTypes checks Cloneable.Types Cloneable: string[] Types checked by ClonesProductionUnits.CloneableTypes Added INotifyOtherProduction for notifying self when another actor produces a unit.
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@@ -528,6 +528,8 @@
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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