ClonesProductionUnits:

string[] CloneableTypes	checks Cloneable.Types

Cloneable:
	string[] Types checked by ClonesProductionUnits.CloneableTypes

Added INotifyOtherProduction
	for notifying self when another actor
	produces a unit.
This commit is contained in:
Taryn Hill
2014-07-09 20:38:06 -05:00
parent e24b9323c8
commit b4cecff74e
6 changed files with 86 additions and 0 deletions

View File

@@ -528,6 +528,8 @@
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Air\FlyAwayOnIdle.cs" />
<Compile Include="Buildings\ClonesProducedUnits.cs" />
<Compile Include="Cloneable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">