Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
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@@ -49,7 +49,8 @@ namespace OpenRA.Mods.RA.Traits
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public void TickIdle(Actor self)
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{
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if (TargetLocation.HasValue)
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// This might cause the actor to be stuck if the target location is unreachable
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if (TargetLocation.HasValue && self.Location != TargetLocation.Value)
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Activate(self);
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}
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