From b4edec215e30adc5afb539997b3c8d685e91ca08 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Wed, 18 Mar 2020 09:02:46 +0100 Subject: [PATCH] Fix spy ignoring the target's faction. --- OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs b/OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs index 07bea9573f..12f8027dc0 100644 --- a/OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs +++ b/OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs @@ -60,7 +60,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render .FirstOrDefault(t => t.EnabledByDefault); if (renderSprites != null && infantryBody != null) { - disguiseImage = renderSprites.GetImage(disguiseActor, self.World.Map.Rules.Sequences, disguisePlayer.InternalName); + disguiseImage = renderSprites.GetImage(disguiseActor, self.World.Map.Rules.Sequences, disguisePlayer.Faction.InternalName); disguiseInfantryBody = infantryBody; } }