load ALL the weaponinfo properly
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@@ -26,6 +26,26 @@ using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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class MissileInfo : IProjectileInfo
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{
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public readonly int Speed = 1;
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public readonly int Arm = 0;
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public readonly bool High = false;
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public readonly bool Shadow = true;
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public readonly bool Proximity = false;
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public readonly string Trail = null;
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public readonly bool Inaccurate = false;
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public readonly bool AA = false;
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public readonly bool AG = true;
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public readonly bool ASW = false;
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public readonly string Image = null;
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public readonly int ROT = 5;
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public readonly int RangeLimit = 0;
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public readonly bool TurboBoost = false;
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public IEffect Create(ProjectileArgs args) { return null; }
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}
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class Missile : IEffect
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{
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readonly Actor FiredBy;
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