load ALL the weaponinfo properly
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@@ -28,6 +28,12 @@ using OpenRA.Graphics;
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namespace OpenRA.Effects
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{
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class NukeInfo : IProjectileInfo
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{
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public readonly string Image = null;
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public IEffect Create(ProjectileArgs args) { return null; }
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}
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class NukeLaunch : IEffect
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{
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readonly ProjectileInfo projectileUp, projectileDown;
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