Fix #1269 - Transport Helicopter Loading while in the Air
Note that weight is now checked for cargo (this might break things)
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@@ -27,10 +27,9 @@ namespace OpenRA.Mods.RA.Activities
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if (transport == null || !transport.IsInWorld) return NextActivity;
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if (transport == null || !transport.IsInWorld) return NextActivity;
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var cargo = transport.Trait<Cargo>();
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var cargo = transport.Trait<Cargo>();
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if (!cargo.HasSpace(1))
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if (!cargo.CanLoad(transport, self))
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return NextActivity;
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return NextActivity;
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// Todo: Queue a move order to the transport? need to be
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// Todo: Queue a move order to the transport? need to be
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// careful about units that can't path to the transport
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// careful about units that can't path to the transport
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if ((transport.Location - self.Location).LengthSquared > 2)
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if ((transport.Location - self.Location).LengthSquared > 2)
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@@ -87,6 +87,16 @@ namespace OpenRA.Mods.RA
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return true;
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return true;
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}
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}
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public bool CanLoad(Actor self, Actor a)
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{
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if (!HasSpace(GetWeight(a)))
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return false;
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// Cannot load mid-air
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var move = self.TraitOrDefault<IMove>();
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return move == null || move.Altitude == 0;
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}
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public string CursorForOrder(Actor self, Order order)
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public string CursorForOrder(Actor self, Order order)
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{
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{
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if (order.OrderString != "Unload") return null;
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if (order.OrderString != "Unload") return null;
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