fixes WEAP roof when selling.

This commit is contained in:
Bob
2010-01-18 17:24:05 +13:00
parent 18e46bb886
commit b54aedc287
5 changed files with 33 additions and 9 deletions

View File

@@ -46,6 +46,7 @@ namespace OpenRa.Graphics
public void PlayThen( string sequenceName, Action after ) public void PlayThen( string sequenceName, Action after )
{ {
after = after ?? ( () => { } );
backwards = false; backwards = false;
tickAlways = false; tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName ); CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
@@ -112,5 +113,10 @@ namespace OpenRa.Graphics
ReplaceAnim(CurrentSequence.Name); ReplaceAnim(CurrentSequence.Name);
} }
} }
public Sequence GetSequence( string sequenceName )
{
return SequenceProvider.GetSequence( name, sequenceName );
}
} }
} }

View File

@@ -11,6 +11,8 @@ namespace OpenRa.Traits.Activities
bool started; bool started;
int framesRemaining;
void DoSell(Actor self) void DoSell(Actor self)
{ {
var cost = self.Info.Traits.Get<BuildableInfo>().Cost; var cost = self.Info.Traits.Get<BuildableInfo>().Cost;
@@ -21,23 +23,26 @@ namespace OpenRa.Traits.Activities
self.Health = 0; self.Health = 0;
foreach (var ns in self.traits.WithInterface<INotifySold>()) foreach (var ns in self.traits.WithInterface<INotifySold>())
ns.Sold(self); ns.Sold(self);
Game.world.Remove(self); Game.world.AddFrameEndTask( _ => Game.world.Remove( self ) );
// todo: give dudes // todo: give dudes
} }
public IActivity Tick(Actor self) public IActivity Tick(Actor self)
{ {
if (!started) if( !started )
{ {
var rb = self.traits.Get<RenderBuilding>(); framesRemaining = self.traits.Get<RenderSimple>().anim.GetSequence( "make" ).Length;
//var rb = self.traits.Get<RenderBuilding>(); foreach( var ns in self.traits.WithInterface<INotifySold>() )
rb.PlayCustomAnimBackwards(self, "make", ns.Selling( self );
() => Game.world.AddFrameEndTask(w => DoSell(self)));
Sound.Play("cashturn.aud");
started = true; started = true;
} }
else if( framesRemaining <= 0 )
DoSell( self );
else
--framesRemaining;
return this; return this;
} }

View File

@@ -92,6 +92,12 @@ namespace OpenRa.Traits
} }
} }
public void Selling( Actor self )
{
anim.PlayBackwardsThen( "make", null );
Sound.Play("cashturn.aud");
}
public void Sold(Actor self) { DoBib(self, true); } public void Sold(Actor self) { DoBib(self, true); }
} }
} }

View File

@@ -9,7 +9,7 @@ namespace OpenRa.Traits
public object Create(Actor self) { return new RenderWarFactory(self); } public object Create(Actor self) { return new RenderWarFactory(self); }
} }
class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
{ {
public Animation roof; public Animation roof;
[Sync] [Sync]
@@ -59,5 +59,12 @@ namespace OpenRa.Traits
{ {
roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true); roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
} }
public void Selling( Actor self )
{
self.traits.Get<RenderSimple>().anims.Remove( "roof" );
}
public void Sold( Actor self ) { }
} }
} }

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Traits
public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); } public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); } public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface INotifySold { void Sold(Actor self); } public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); } public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); } public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other); } public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }