Frickin' Lasers

This commit is contained in:
Paul Chote
2010-02-06 18:35:46 +13:00
parent 709fc39546
commit b559d69d4e
8 changed files with 117 additions and 3 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using IjwFramework.Types;
using OpenRa.Effects;
using System.Drawing;
namespace OpenRa.Traits
{
@@ -148,7 +149,13 @@ namespace OpenRa.Traits
{
var srcAltitude = unit != null ? unit.Altitude : 0;
var destAltitude = destUnit != null ? destUnit.Altitude : 0;
if ( weapon.RenderAsLaser )
{
// TODO: This is a hack; should probably use a particular palette index
Color bc = (weapon.UsePlayerColor) ? Player.PlayerColors[self.Owner.PaletteIndex].c : Color.Red;
self.World.Add(new LaserZap(firePos, thisTarget.CenterLocation.ToInt2(), weapon.BeamRadius, bc));
}
if( weapon.RenderAsTesla )
self.World.Add( new TeslaZap( firePos, thisTarget.CenterLocation.ToInt2() ) );

View File

@@ -3,6 +3,7 @@ namespace OpenRa.Traits
{
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(Actor self) { return new RenderBuildingCharge(self); }
}
@@ -16,7 +17,7 @@ namespace OpenRa.Traits
public void Attacking(Actor self)
{
Sound.Play("tslachg2.aud");
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio);
anim.PlayThen(GetPrefix(self) + "active",
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
}