Frickin' Lasers
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@@ -132,4 +132,14 @@
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<sequence name="critical-active" start="5" length="5" />
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<sequence name="make" start="0" length="*" src="tmplmake" />
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</unit>
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<!-- Obelisk of Light -->
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<unit name="obli">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="4" length="1" />
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="active" start="0" length="4" />
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<sequence name="damaged-active" start="4" length="4" />
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<sequence name="critical-active" start="4" length="4" />
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<sequence name="make" start="0" length="13" src="oblimake" />
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</unit>
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</sequences>
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@@ -323,3 +323,31 @@ TMPL:
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Armor: light
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Crewed: yes
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Sight: 4
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OBLI:
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RequiresPower:
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Inherits: ^Building
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Buildable:
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Icon:obliicnh
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TechLevel: 4
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Prerequisites: hq
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Owner: soviet
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Cost: 1500
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Description: Obelisk of Light
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LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Building:
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Power: -150
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Footprint: _ x
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Dimensions: 1,2
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HP: 200
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Armor: light
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Crewed: no
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Sight: 5
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Turreted:
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RenderBuildingCharge:
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ChargeAudio: obelpowr.aud
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AttackTurreted:
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PrimaryWeapon: Laser
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FireDelay: 8
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AutoTarget:
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-RenderBuilding:
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@@ -1,6 +1,7 @@
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[WeaponTypes]
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MachineGun
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Laser
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; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
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[MachineGun]
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@@ -13,6 +14,18 @@ Warhead=SA
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Report=GUN13
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Anim=MINIGUN
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[Laser]
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Damage=100
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ROF=120
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Range=8.5
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=obelray1
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Charges=yes
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RenderAsLaser=true
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BeamRadius=2
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UsePlayerColor=true
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[ProjectileTypes]
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@@ -25,9 +38,15 @@ Image=none
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[WarheadTypes]
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SA
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Super
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[SA]
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Spread=3
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Verses=100%,50%,60%,25%,25%
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Explosion=2
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InfDeath=1
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InfDeath=1
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[Super]
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Spread=1
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Verses=100%,100%,100%,100%,100%
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InfDeath=5
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