Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider of the current world/map.
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@@ -21,7 +21,7 @@ namespace OpenRA.Effects
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public MoveFlash(WPos pos, World world)
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{
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this.pos = pos;
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anim = new Animation("moveflsh");
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anim = new Animation(world, "moveflsh");
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anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Graphics
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public bool IsDecoration = false;
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public Func<bool> Paused;
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Func<int> facingFunc;
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readonly Func<int> facingFunc;
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int frame = 0;
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bool backwards = false;
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@@ -29,27 +29,19 @@ namespace OpenRA.Graphics
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public string Name { get { return name; } }
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readonly SequenceProvider sequenceProvider;
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static SequenceProvider lastSequenceProvider;
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public Animation(string name)
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: this(name, () => 0) {}
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public Animation(World world, string name)
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: this(world, name, () => 0) { }
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public Animation(string name, Func<int> facingFunc)
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public Animation(World world, string name, Func<int> facingFunc)
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: this(world.Map.SequenceProvider, name, facingFunc) { }
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public Animation(SequenceProvider sequenceProvider, string name, Func<int> facingFunc)
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{
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this.sequenceProvider = sequenceProvider;
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => {};
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this.facingFunc = facingFunc;
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// TODO: This is wrong, don't use the static
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if (Game.orderManager != null && Game.orderManager.world != null && Game.orderManager.world.Map != null)
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sequenceProvider = Game.orderManager.world.Map.SequenceProvider;
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// HACK: This just makes sure we have a sequence provider in between map changes for delayed actions
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// It sucks but it can only be removed when we don't use the statics above but replace them with
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// a possible parameter on this constructor.
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if (sequenceProvider == null)
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sequenceProvider = lastSequenceProvider;
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else
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lastSequenceProvider = sequenceProvider;
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}
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int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
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@@ -19,9 +19,9 @@ namespace OpenRA.Traits
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{
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public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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public virtual IEnumerable<IRenderable> RenderPreview(World world, ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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var anim = new Animation(world, RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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return anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale);
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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
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public RenderSimple(Actor self, Func<int> baseFacing)
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: base(self)
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{
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anims.Add("", new Animation(GetImage(self), baseFacing));
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anims.Add("", new Animation(self.World, GetImage(self), baseFacing));
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Traits
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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@@ -75,7 +75,7 @@ namespace OpenRA.Traits
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if (!pipSources.Any())
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return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size.ToInt2();
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@@ -115,7 +115,7 @@ namespace OpenRA.Traits
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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var tagImages = new Animation("pips");
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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@@ -36,7 +36,7 @@ namespace OpenRA.Widgets
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if (Unit != null && Sequence != null)
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{
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var anim = new Animation(Unit, () => Facing);
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var anim = new Animation(worldRenderer.world, Unit, () => Facing);
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anim.PlayFetchIndex(Sequence, () => Frame);
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GetAnimation = () => anim;
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
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public Func<string> GetPalette;
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public Func<Sprite> GetSprite;
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readonly WorldRenderer worldRenderer;
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protected readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public SpriteWidget(WorldRenderer worldRenderer)
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