Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider of the current world/map.
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@@ -57,7 +57,7 @@ namespace OpenRA.Traits
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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@@ -75,7 +75,7 @@ namespace OpenRA.Traits
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if (!pipSources.Any())
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return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size.ToInt2();
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@@ -115,7 +115,7 @@ namespace OpenRA.Traits
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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var tagImages = new Animation("pips");
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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