Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Widgets
if (Unit != null && Sequence != null)
{
var anim = new Animation(Unit, () => Facing);
var anim = new Animation(worldRenderer.world, Unit, () => Facing);
anim.PlayFetchIndex(Sequence, () => Frame);
GetAnimation = () => anim;
}