Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
public Func<string> GetPalette;
public Func<Sprite> GetSprite;
readonly WorldRenderer worldRenderer;
protected readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public SpriteWidget(WorldRenderer worldRenderer)