Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider of the current world/map.
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@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
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public Func<string> GetPalette;
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public Func<Sprite> GetSprite;
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readonly WorldRenderer worldRenderer;
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protected readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public SpriteWidget(WorldRenderer worldRenderer)
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