Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider of the current world/map.
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@@ -35,19 +35,19 @@ namespace OpenRA.Mods.RA.Render
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var turret = self.TraitsImplementing<Turreted>()
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.First(t => t.Name == info.Turret);
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left = new Animation(name, () => turret.turretFacing);
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left = new Animation(self.World, name, () => turret.turretFacing);
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left.Play("left");
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anims.Add("left", new AnimationWithOffset(left, null, () => facing.Facing > 128, 0));
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right = new Animation(name, () => turret.turretFacing);
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right = new Animation(self.World, name, () => turret.turretFacing);
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right.Play("right");
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anims.Add("right", new AnimationWithOffset(right, null, () => facing.Facing <= 128, 0));
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var leftWake = new Animation(name);
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var leftWake = new Animation(self.World, name);
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leftWake.Play("wake-left");
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anims.Add("wake-left", new AnimationWithOffset(leftWake, null, () => facing.Facing > 128, -87));
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var rightWake = new Animation(name);
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var rightWake = new Animation(self.World, name);
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rightWake.Play("wake-right");
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anims.Add("wake-right", new AnimationWithOffset(rightWake, null, () => facing.Facing <= 128, -87));
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