Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Render
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
overlay = new Animation(rs.GetImage(self));
overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);
rs.anims.Add("crane_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay,