Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -21,8 +21,8 @@ namespace OpenRA.Mods.RA.Effects
readonly WPos position;
readonly string palettePrefix;
readonly string posterPalette;
readonly Animation arrow = new Animation("beacon");
readonly Animation circles = new Animation("beacon");
readonly Animation arrow;
readonly Animation circles;
readonly Animation poster;
static readonly int maxArrowHeight = 512;
int arrowHeight = maxArrowHeight;
@@ -35,12 +35,15 @@ namespace OpenRA.Mods.RA.Effects
this.palettePrefix = palettePrefix;
this.posterPalette = posterPalette;
arrow = new Animation(owner.World, "beacon");
circles = new Animation(owner.World, "beacon");
arrow.Play("arrow");
circles.Play("circles");
if (posterType != null)
{
poster = new Animation("beacon");
poster = new Animation(owner.World, "beacon");
poster.Play(posterType);
}

View File

@@ -66,6 +66,8 @@ namespace OpenRA.Mods.RA.Effects
this.args = args;
this.pos = args.Source;
var world = args.SourceActor.World;
if (info.Angle.Length > 1 && info.Speed.Length > 1)
{
angle = new WAngle(args.SourceActor.World.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
@@ -89,7 +91,7 @@ namespace OpenRA.Mods.RA.Effects
if (info.Image != null)
{
anim = new Animation(info.Image, GetEffectiveFacing);
anim = new Animation(world, info.Image, GetEffectiveFacing);
anim.PlayRepeating("idle");
}

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
this.pos = pos;
this.cell = pos.ToCPos();
this.paletteName = paletteName;
anim = new Animation(image);
anim = new Animation(world, image);
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
}

View File

@@ -17,13 +17,15 @@ namespace OpenRA.Mods.RA.Effects
class CrateEffect : IEffect
{
readonly string palette;
Actor a;
Animation anim = new Animation("crate-effects");
readonly Actor a;
readonly Animation anim;
public CrateEffect(Actor a, string seq, string palette)
{
this.a = a;
this.palette = palette;
anim = new Animation(a.World, "crate-effects");
anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this)));
}

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
this.pos = pos;
this.cell = pos.ToCPos();
this.palette = palette;
anim = new Animation("explosion");
anim = new Animation(world, "explosion");
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
}

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Effects
{
this.self = self;
this.info = info;
anim = new Animation("gpsdot");
anim = new Animation(self.World, "gpsdot");
anim.PlayRepeating(info.String);
self.World.AddFrameEndTask(w => w.Add(this));

View File

@@ -16,27 +16,29 @@ namespace OpenRA.Mods.RA.Effects
{
class GpsSatellite : IEffect
{
WPos Pos;
Animation Anim = new Animation("sputnik");
WPos pos;
readonly Animation anim;
public GpsSatellite(WPos pos)
public GpsSatellite(World world, WPos pos)
{
Pos = pos;
Anim.PlayRepeating("idle");
this.pos = pos;
anim = new Animation(world, "sputnik");
anim.PlayRepeating("idle");
}
public void Tick( World world )
{
Anim.Tick();
Pos += new WVec(0, 0, 427);
anim.Tick();
pos += new WVec(0, 0, 427);
if (Pos.Z > Pos.Y)
if (pos.Z > pos.Y)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
return Anim.Render(Pos, wr.Palette("effect"));
return anim.Render(pos, wr.Palette("effect"));
}
}
}

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Effects
pos = args.Source;
velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
anim = new Animation(info.Image);
anim = new Animation(args.SourceActor.World, info.Image);
if (anim.HasSequence("open"))
anim.PlayThen("open", () => anim.PlayRepeating("idle"));
else

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Effects
this.target = args.PassiveTarget;
if (info.HitAnim != null)
this.hitanim = new Animation(info.HitAnim);
this.hitanim = new Animation(args.SourceActor.World, info.HitAnim);
}
public void Tick(World world)

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA.Effects
if (info.Image != null)
{
anim = new Animation(info.Image, () => facing);
anim = new Animation(args.SourceActor.World, info.Image, () => facing);
anim.PlayRepeating("idle");
}

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Effects
descendSource = targetPos + offset;
descendTarget = targetPos;
anim = new Animation(weapon);
anim = new Animation(firedBy.World, weapon);
anim.PlayRepeating("up");
pos = launchPos;

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
this.cargo = cargo;
var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
paraAnim = new Animation(cargo.World, pai != null ? pai.ParachuteSprite : "parach");
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
if (pai != null)

View File

@@ -18,12 +18,15 @@ namespace OpenRA.Mods.RA.Effects
{
class PowerdownIndicator : IEffect
{
Actor a;
Animation anim = new Animation("poweroff");
readonly Actor a;
readonly Animation anim;
public PowerdownIndicator(Actor a)
{
this.a = a; anim.PlayRepeating("offline");
this.a = a;
anim = new Animation(a.World, "poweroff");
anim.PlayRepeating("offline");
}
public void Tick(World world)

View File

@@ -21,14 +21,19 @@ namespace OpenRA.Mods.RA.Effects
readonly Actor building;
readonly RA.RallyPoint rp;
readonly string palettePrefix;
public Animation flag = new Animation("rallypoint");
public Animation circles = new Animation("rallypoint");
readonly Animation flag;
readonly Animation circles;
public RallyPoint(Actor building, string palettePrefix)
{
this.building = building;
rp = building.Trait<RA.RallyPoint>();
this.palettePrefix = palettePrefix;
rp = building.Trait<RA.RallyPoint>();
flag = new Animation(building.World, "rallypoint");
circles = new Animation(building.World, "rallypoint");
flag.PlayRepeating("flag");
circles.Play("circles");
}

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@@ -17,16 +17,17 @@ namespace OpenRA.Mods.RA.Effects
{
class Rank : IEffect
{
Actor self;
Animation anim = new Animation("rank");
readonly Actor self;
readonly Animation anim;
readonly string paletteName;
public Rank(Actor self, string paletteName)
{
this.self = self;
this.paletteName = paletteName;
var xp = self.Trait<GainsExperience>();
var xp = self.Trait<GainsExperience>();
anim = new Animation(self.World, "rank");
anim.PlayRepeating("rank");
anim.PlayFetchIndex("rank", () => xp.Level == 0 ? 0 : xp.Level - 1);
}

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@@ -18,18 +18,20 @@ namespace OpenRA.Mods.RA.Effects
{
class RepairIndicator : IEffect
{
Actor building;
Player player;
string palettePrefix;
Animation anim = new Animation("allyrepair");
RepairableBuilding rb;
readonly Actor building;
readonly Player player;
readonly string palettePrefix;
readonly Animation anim;
readonly RepairableBuilding rb;
public RepairIndicator(Actor building, string palettePrefix, Player player)
{
this.building = building;
this.player = player;
this.palettePrefix = palettePrefix;
rb = building.Trait<RepairableBuilding>();
anim = new Animation(building.World, "allyrepair");
anim.PlayRepeating("repair");
}

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@@ -17,11 +17,13 @@ namespace OpenRA.Mods.RA.Effects
class SatelliteLaunch : IEffect
{
int frame = 0;
Animation doors = new Animation("atek");
WPos pos;
readonly Animation doors;
readonly WPos pos;
public SatelliteLaunch(Actor a)
{
doors = new Animation(a.World, "atek");
doors.PlayThen("active",
() => a.World.AddFrameEndTask(w => w.Remove(this)));
@@ -33,7 +35,7 @@ namespace OpenRA.Mods.RA.Effects
doors.Tick();
if (++frame == 19)
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos)));
world.AddFrameEndTask(w => w.Add(new GpsSatellite(world, pos)));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)

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@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA.Effects
this.world = world;
this.pos = pos;
this.cell = pos.ToCPos();
anim = new Animation(trail);
anim = new Animation(world, trail);
anim.PlayThen("idle",
() => world.AddFrameEndTask(w => w.Remove(this)));
}