Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Effects
this.target = args.PassiveTarget;
if (info.HitAnim != null)
this.hitanim = new Animation(info.HitAnim);
this.hitanim = new Animation(args.SourceActor.World, info.HitAnim);
}
public void Tick(World world)