Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Effects
descendSource = targetPos + offset;
descendTarget = targetPos;
anim = new Animation(weapon);
anim = new Animation(firedBy.World, weapon);
anim.PlayRepeating("up");
pos = launchPos;