Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
this.cargo = cargo;
var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
paraAnim = new Animation(cargo.World, pai != null ? pai.ParachuteSprite : "parach");
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
if (pai != null)