Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -17,11 +17,13 @@ namespace OpenRA.Mods.RA.Effects
class SatelliteLaunch : IEffect
{
int frame = 0;
Animation doors = new Animation("atek");
WPos pos;
readonly Animation doors;
readonly WPos pos;
public SatelliteLaunch(Actor a)
{
doors = new Animation(a.World, "atek");
doors.PlayThen("active",
() => a.World.AddFrameEndTask(w => w.Remove(this)));
@@ -33,7 +35,7 @@ namespace OpenRA.Mods.RA.Effects
doors.Tick();
if (++frame == 19)
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos)));
world.AddFrameEndTask(w => w.Add(new GpsSatellite(world, pos)));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)