Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA.Effects
this.world = world;
this.pos = pos;
this.cell = pos.ToCPos();
anim = new Animation(trail);
anim = new Animation(world, trail);
anim.PlayThen("idle",
() => world.AddFrameEndTask(w => w.Remove(this)));
}