Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
var rs = self.Trait<RenderSprites>();
var body = self.Trait<IBodyOrientation>();
anim = new Animation(rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
anim = new Animation(self.World, rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
anim.Play(info.Sequence);
rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),