Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
rs = self.Trait<RenderSimple>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
anim = new Animation(rs.GetImage(self));
anim = new Animation(self.World, rs.GetImage(self));
anim.PlayFetchIndex(info.Sequence,
() => playerResources.OreCapacity != 0
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)