Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
{
var rs = self.Trait<RenderSprites>();
anim = new Animation("smoke_m");
anim = new Animation(self.World, "smoke_m");
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
}