Change animations to use the proper SequenceProvider

Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
This commit is contained in:
Pavlos Touboulidis
2014-05-11 03:05:47 +03:00
parent 6eabc6adf5
commit b560268495
52 changed files with 132 additions and 117 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Widgets
this.world = world;
this.worldRenderer = worldRenderer;
clocks = new Dictionary<string, Animation>();
icon = new Animation("icon");
icon = new Animation(world, "icon");
}
protected ObserverSupportPowerIconsWidget(ObserverSupportPowerIconsWidget other)
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Widgets
{
if (!clocks.ContainsKey(power.a.Key))
{
clocks.Add(power.a.Key, new Animation("clock"));
clocks.Add(power.a.Key, new Animation(world, "clock"));
}
}