Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider of the current world/map.
This commit is contained in:
@@ -21,7 +21,7 @@ namespace OpenRA.Effects
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public MoveFlash(WPos pos, World world)
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{
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this.pos = pos;
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anim = new Animation("moveflsh");
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anim = new Animation(world, "moveflsh");
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anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Graphics
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public bool IsDecoration = false;
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public Func<bool> Paused;
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Func<int> facingFunc;
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readonly Func<int> facingFunc;
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int frame = 0;
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bool backwards = false;
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@@ -29,27 +29,19 @@ namespace OpenRA.Graphics
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public string Name { get { return name; } }
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readonly SequenceProvider sequenceProvider;
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static SequenceProvider lastSequenceProvider;
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public Animation(string name)
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: this(name, () => 0) {}
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public Animation(World world, string name)
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: this(world, name, () => 0) { }
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public Animation(string name, Func<int> facingFunc)
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public Animation(World world, string name, Func<int> facingFunc)
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: this(world.Map.SequenceProvider, name, facingFunc) { }
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public Animation(SequenceProvider sequenceProvider, string name, Func<int> facingFunc)
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{
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this.sequenceProvider = sequenceProvider;
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => {};
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this.facingFunc = facingFunc;
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// TODO: This is wrong, don't use the static
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if (Game.orderManager != null && Game.orderManager.world != null && Game.orderManager.world.Map != null)
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sequenceProvider = Game.orderManager.world.Map.SequenceProvider;
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// HACK: This just makes sure we have a sequence provider in between map changes for delayed actions
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// It sucks but it can only be removed when we don't use the statics above but replace them with
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// a possible parameter on this constructor.
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if (sequenceProvider == null)
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sequenceProvider = lastSequenceProvider;
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else
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lastSequenceProvider = sequenceProvider;
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}
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int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
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@@ -19,9 +19,9 @@ namespace OpenRA.Traits
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{
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public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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public virtual IEnumerable<IRenderable> RenderPreview(World world, ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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var anim = new Animation(world, RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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return anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale);
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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
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public RenderSimple(Actor self, Func<int> baseFacing)
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: base(self)
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{
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anims.Add("", new Animation(GetImage(self), baseFacing));
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anims.Add("", new Animation(self.World, GetImage(self), baseFacing));
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Traits
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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@@ -75,7 +75,7 @@ namespace OpenRA.Traits
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if (!pipSources.Any())
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return;
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var pipImages = new Animation("pips");
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(pipStrings[0]);
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var pipSize = pipImages.Image.size.ToInt2();
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@@ -115,7 +115,7 @@ namespace OpenRA.Traits
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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var tagImages = new Animation("pips");
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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@@ -36,7 +36,7 @@ namespace OpenRA.Widgets
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if (Unit != null && Sequence != null)
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{
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var anim = new Animation(Unit, () => Facing);
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var anim = new Animation(worldRenderer.world, Unit, () => Facing);
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anim.PlayFetchIndex(Sequence, () => Frame);
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GetAnimation = () => anim;
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
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public Func<string> GetPalette;
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public Func<Sprite> GetSprite;
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readonly WorldRenderer worldRenderer;
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protected readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public SpriteWidget(WorldRenderer worldRenderer)
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@@ -18,11 +18,11 @@ namespace OpenRA.Mods.Cnc.Effects
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{
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public class IonCannon : IEffect
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{
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Target target;
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Animation anim;
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Player firedBy;
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string palette;
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string weapon;
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readonly Target target;
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readonly Animation anim;
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readonly Player firedBy;
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readonly string palette;
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readonly string weapon;
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public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette)
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{
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Effects
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this.weapon = weapon;
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this.palette = palette;
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target = Target.FromCell(location);
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anim = new Animation(effect);
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anim = new Animation(world, effect);
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anim.PlayThen("idle", () => Finish(world));
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}
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@@ -35,19 +35,19 @@ namespace OpenRA.Mods.RA.Render
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var turret = self.TraitsImplementing<Turreted>()
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.First(t => t.Name == info.Turret);
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left = new Animation(name, () => turret.turretFacing);
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left = new Animation(self.World, name, () => turret.turretFacing);
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left.Play("left");
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anims.Add("left", new AnimationWithOffset(left, null, () => facing.Facing > 128, 0));
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right = new Animation(name, () => turret.turretFacing);
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right = new Animation(self.World, name, () => turret.turretFacing);
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right.Play("right");
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anims.Add("right", new AnimationWithOffset(right, null, () => facing.Facing <= 128, 0));
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var leftWake = new Animation(name);
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var leftWake = new Animation(self.World, name);
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leftWake.Play("wake-left");
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anims.Add("wake-left", new AnimationWithOffset(leftWake, null, () => facing.Facing > 128, -87));
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var rightWake = new Animation(name);
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var rightWake = new Animation(self.World, name);
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rightWake.Play("wake-right");
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anims.Add("wake-right", new AnimationWithOffset(rightWake, null, () => facing.Facing <= 128, -87));
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@@ -72,9 +72,9 @@ namespace OpenRA.Mods.Cnc.Widgets
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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cantBuild = new Animation("clock");
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cantBuild = new Animation(world, "clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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clock = new Animation("clock");
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clock = new Animation(world, "clock");
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}
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public override void Tick()
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@@ -183,7 +183,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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var x = i % Columns;
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var y = i / Columns;
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var rect = new Rectangle(rb.X + x * 64 + 1, rb.Y + y * 48 + 1, 64, 48);
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var icon = new Animation(RenderSimple.GetImage(item));
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var icon = new Animation(World, RenderSimple.GetImage(item));
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icon.Play(item.Traits.Get<TooltipInfo>().Icon);
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var pi = new ProductionIcon()
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{
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@@ -52,8 +52,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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tooltipContainer = Exts.Lazy(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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icon = new Animation("icon");
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clock = new Animation("clock");
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icon = new Animation(world, "icon");
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clock = new Animation(world, "clock");
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}
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public class SupportPowerIcon
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Cnc
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public WithFire(Actor self, WithFireInfo info)
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{
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var rs = self.Trait<RenderSprites>();
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var roof = new Animation(rs.GetImage(self));
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var roof = new Animation(self.World, rs.GetImage(self));
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roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
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rs.anims.Add("fire", new AnimationWithOffset(roof, null, null, 1024));
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}
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Cnc
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public WithRoof(Actor self)
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{
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var rs = self.Trait<RenderSprites>();
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var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing);
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var roof = new Animation(self.World, rs.GetImage(self), () => self.Trait<IFacing>().Facing);
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roof.Play("roof");
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rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Render
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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rs.anims.Add("crane_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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if (!init.Contains<SkipMakeAnimsInit>())
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{
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var overlay = new Animation(rs.GetImage(init.self));
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var overlay = new Animation(init.world, rs.GetImage(init.self));
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overlay.PlayThen(info.Sequence, () => buildComplete = false);
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rs.anims.Add("make_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay, null, () => !buildComplete));
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Render
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.PlayRepeating(info.Sequence);
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rs.anims.Add("production_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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@@ -157,7 +157,7 @@ namespace OpenRA.Mods.RA
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if (barrel != null && a.Info.MuzzleSequence != null)
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{
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// Muzzle facing is fixed once the firing starts
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var muzzleAnim = new Animation(paxRender[a.Actor].GetImage(a.Actor), () => muzzleFacing);
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var muzzleAnim = new Animation(self.World, paxRender[a.Actor].GetImage(a.Actor), () => muzzleFacing);
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Buildings
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for (var i = 0; i < rows * width; i++)
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{
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var index = i;
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var anim = new Animation(rs.GetImage(self));
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var anim = new Animation(self.World, rs.GetImage(self));
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var cellOffset = new CVec(i % width, i / width + bibOffset);
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// Some mods may define terrain-specific bibs
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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{
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Info = info;
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var anim = new Animation("fire", () => 0);
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var anim = new Animation(self.World, "fire", () => 0);
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anim.IsDecoration = true;
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anim.PlayRepeating(Info.Anim);
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self.Trait<RenderSprites>().anims.Add("fire", anim);
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@@ -21,8 +21,8 @@ namespace OpenRA.Mods.RA.Effects
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readonly WPos position;
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readonly string palettePrefix;
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readonly string posterPalette;
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readonly Animation arrow = new Animation("beacon");
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readonly Animation circles = new Animation("beacon");
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readonly Animation arrow;
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readonly Animation circles;
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readonly Animation poster;
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static readonly int maxArrowHeight = 512;
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int arrowHeight = maxArrowHeight;
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@@ -35,12 +35,15 @@ namespace OpenRA.Mods.RA.Effects
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this.palettePrefix = palettePrefix;
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this.posterPalette = posterPalette;
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arrow = new Animation(owner.World, "beacon");
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circles = new Animation(owner.World, "beacon");
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arrow.Play("arrow");
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circles.Play("circles");
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if (posterType != null)
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{
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poster = new Animation("beacon");
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poster = new Animation(owner.World, "beacon");
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poster.Play(posterType);
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}
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@@ -66,6 +66,8 @@ namespace OpenRA.Mods.RA.Effects
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this.args = args;
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this.pos = args.Source;
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var world = args.SourceActor.World;
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if (info.Angle.Length > 1 && info.Speed.Length > 1)
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{
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angle = new WAngle(args.SourceActor.World.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
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@@ -89,7 +91,7 @@ namespace OpenRA.Mods.RA.Effects
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if (info.Image != null)
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{
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anim = new Animation(info.Image, GetEffectiveFacing);
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anim = new Animation(world, info.Image, GetEffectiveFacing);
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anim.PlayRepeating("idle");
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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this.pos = pos;
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this.cell = pos.ToCPos();
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this.paletteName = paletteName;
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anim = new Animation(image);
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anim = new Animation(world, image);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -17,13 +17,15 @@ namespace OpenRA.Mods.RA.Effects
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class CrateEffect : IEffect
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{
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readonly string palette;
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Actor a;
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Animation anim = new Animation("crate-effects");
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readonly Actor a;
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readonly Animation anim;
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public CrateEffect(Actor a, string seq, string palette)
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{
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this.a = a;
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this.palette = palette;
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anim = new Animation(a.World, "crate-effects");
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anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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this.pos = pos;
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this.cell = pos.ToCPos();
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this.palette = palette;
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anim = new Animation("explosion");
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anim = new Animation(world, "explosion");
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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this.self = self;
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this.info = info;
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anim = new Animation("gpsdot");
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anim = new Animation(self.World, "gpsdot");
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anim.PlayRepeating(info.String);
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self.World.AddFrameEndTask(w => w.Add(this));
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@@ -16,27 +16,29 @@ namespace OpenRA.Mods.RA.Effects
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{
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class GpsSatellite : IEffect
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{
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WPos Pos;
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Animation Anim = new Animation("sputnik");
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WPos pos;
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readonly Animation anim;
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public GpsSatellite(WPos pos)
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public GpsSatellite(World world, WPos pos)
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{
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Pos = pos;
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Anim.PlayRepeating("idle");
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this.pos = pos;
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anim = new Animation(world, "sputnik");
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anim.PlayRepeating("idle");
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}
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public void Tick( World world )
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{
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Anim.Tick();
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Pos += new WVec(0, 0, 427);
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anim.Tick();
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pos += new WVec(0, 0, 427);
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if (Pos.Z > Pos.Y)
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if (pos.Z > pos.Y)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return Anim.Render(Pos, wr.Palette("effect"));
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Effects
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pos = args.Source;
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velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
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anim = new Animation(info.Image);
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anim = new Animation(args.SourceActor.World, info.Image);
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if (anim.HasSequence("open"))
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anim.PlayThen("open", () => anim.PlayRepeating("idle"));
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else
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Effects
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this.target = args.PassiveTarget;
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if (info.HitAnim != null)
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this.hitanim = new Animation(info.HitAnim);
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this.hitanim = new Animation(args.SourceActor.World, info.HitAnim);
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}
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public void Tick(World world)
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA.Effects
|
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|
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if (info.Image != null)
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{
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anim = new Animation(info.Image, () => facing);
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anim = new Animation(args.SourceActor.World, info.Image, () => facing);
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anim.PlayRepeating("idle");
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Effects
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descendSource = targetPos + offset;
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descendTarget = targetPos;
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||||
|
||||
anim = new Animation(weapon);
|
||||
anim = new Animation(firedBy.World, weapon);
|
||||
anim.PlayRepeating("up");
|
||||
|
||||
pos = launchPos;
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
this.cargo = cargo;
|
||||
|
||||
var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
|
||||
paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
|
||||
paraAnim = new Animation(cargo.World, pai != null ? pai.ParachuteSprite : "parach");
|
||||
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
|
||||
|
||||
if (pai != null)
|
||||
|
||||
@@ -18,12 +18,15 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
class PowerdownIndicator : IEffect
|
||||
{
|
||||
Actor a;
|
||||
Animation anim = new Animation("poweroff");
|
||||
readonly Actor a;
|
||||
readonly Animation anim;
|
||||
|
||||
public PowerdownIndicator(Actor a)
|
||||
{
|
||||
this.a = a; anim.PlayRepeating("offline");
|
||||
this.a = a;
|
||||
|
||||
anim = new Animation(a.World, "poweroff");
|
||||
anim.PlayRepeating("offline");
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
|
||||
@@ -21,14 +21,19 @@ namespace OpenRA.Mods.RA.Effects
|
||||
readonly Actor building;
|
||||
readonly RA.RallyPoint rp;
|
||||
readonly string palettePrefix;
|
||||
public Animation flag = new Animation("rallypoint");
|
||||
public Animation circles = new Animation("rallypoint");
|
||||
readonly Animation flag;
|
||||
readonly Animation circles;
|
||||
|
||||
public RallyPoint(Actor building, string palettePrefix)
|
||||
{
|
||||
this.building = building;
|
||||
rp = building.Trait<RA.RallyPoint>();
|
||||
this.palettePrefix = palettePrefix;
|
||||
|
||||
rp = building.Trait<RA.RallyPoint>();
|
||||
|
||||
flag = new Animation(building.World, "rallypoint");
|
||||
circles = new Animation(building.World, "rallypoint");
|
||||
|
||||
flag.PlayRepeating("flag");
|
||||
circles.Play("circles");
|
||||
}
|
||||
|
||||
@@ -17,16 +17,17 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
class Rank : IEffect
|
||||
{
|
||||
Actor self;
|
||||
Animation anim = new Animation("rank");
|
||||
readonly Actor self;
|
||||
readonly Animation anim;
|
||||
readonly string paletteName;
|
||||
|
||||
public Rank(Actor self, string paletteName)
|
||||
{
|
||||
this.self = self;
|
||||
this.paletteName = paletteName;
|
||||
var xp = self.Trait<GainsExperience>();
|
||||
|
||||
var xp = self.Trait<GainsExperience>();
|
||||
anim = new Animation(self.World, "rank");
|
||||
anim.PlayRepeating("rank");
|
||||
anim.PlayFetchIndex("rank", () => xp.Level == 0 ? 0 : xp.Level - 1);
|
||||
}
|
||||
|
||||
@@ -18,18 +18,20 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
class RepairIndicator : IEffect
|
||||
{
|
||||
Actor building;
|
||||
Player player;
|
||||
string palettePrefix;
|
||||
Animation anim = new Animation("allyrepair");
|
||||
RepairableBuilding rb;
|
||||
readonly Actor building;
|
||||
readonly Player player;
|
||||
readonly string palettePrefix;
|
||||
readonly Animation anim;
|
||||
readonly RepairableBuilding rb;
|
||||
|
||||
public RepairIndicator(Actor building, string palettePrefix, Player player)
|
||||
{
|
||||
this.building = building;
|
||||
this.player = player;
|
||||
this.palettePrefix = palettePrefix;
|
||||
|
||||
rb = building.Trait<RepairableBuilding>();
|
||||
anim = new Animation(building.World, "allyrepair");
|
||||
anim.PlayRepeating("repair");
|
||||
}
|
||||
|
||||
|
||||
@@ -17,11 +17,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
class SatelliteLaunch : IEffect
|
||||
{
|
||||
int frame = 0;
|
||||
Animation doors = new Animation("atek");
|
||||
WPos pos;
|
||||
readonly Animation doors;
|
||||
readonly WPos pos;
|
||||
|
||||
public SatelliteLaunch(Actor a)
|
||||
{
|
||||
doors = new Animation(a.World, "atek");
|
||||
|
||||
doors.PlayThen("active",
|
||||
() => a.World.AddFrameEndTask(w => w.Remove(this)));
|
||||
|
||||
@@ -33,7 +35,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
doors.Tick();
|
||||
|
||||
if (++frame == 19)
|
||||
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos)));
|
||||
world.AddFrameEndTask(w => w.Add(new GpsSatellite(world, pos)));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA.Effects
|
||||
this.world = world;
|
||||
this.pos = pos;
|
||||
this.cell = pos.ToCPos();
|
||||
anim = new Animation(trail);
|
||||
|
||||
anim = new Animation(world, trail);
|
||||
anim.PlayThen("idle",
|
||||
() => world.AddFrameEndTask(w => w.Remove(this)));
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
var palette = rbi.Palette ?? (Producer.Owner != null ?
|
||||
rbi.PlayerPalette + Producer.Owner.InternalName : null);
|
||||
|
||||
preview = rbi.RenderPreview(rules.Actors[Building], wr.Palette(palette));
|
||||
preview = rbi.RenderPreview(world, rules.Actors[Building], wr.Palette(palette));
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
|
||||
@@ -21,15 +21,15 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(World world, ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr);
|
||||
return base.RenderPreview(world, building, pr);
|
||||
}
|
||||
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(World world, ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var p = BaseBuildingPreview(building, pr);
|
||||
var anim = new Animation(RenderSprites.GetImage(building), () => 0);
|
||||
var p = BaseBuildingPreview(world, building, pr);
|
||||
var anim = new Animation(world, RenderSprites.GetImage(building), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
|
||||
return p.Concat(anim.Render(WPos.Zero, WVec.Zero, 0, pr, Scale));
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
roof = new Animation(GetImage(init.self));
|
||||
roof = new Animation(init.world, GetImage(init.self));
|
||||
var bi = init.self.Info.Traits.Get<BuildingInfo>();
|
||||
|
||||
// Additional 512 units move from center -> top of cell
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
// HACK: Force images to be loaded up-front
|
||||
foreach (var image in info.ImagesByFullness)
|
||||
new Animation(image);
|
||||
new Animation(self.World, image);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
|
||||
@@ -25,15 +25,15 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
class WithCrateBody : INotifyParachuteLanded
|
||||
{
|
||||
Actor self;
|
||||
Animation anim;
|
||||
readonly Actor self;
|
||||
readonly Animation anim;
|
||||
|
||||
public WithCrateBody(Actor self, WithCrateBodyInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : info.Images;
|
||||
anim = new Animation(images.Random(Game.CosmeticRandom));
|
||||
anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
|
||||
anim.Play("idle");
|
||||
rs.anims.Add("", anim);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
|
||||
anim = new Animation(rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
|
||||
anim = new Animation(self.World, rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
|
||||
anim.Play(info.Sequence);
|
||||
rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
var disabled = self.TraitsImplementing<IDisable>();
|
||||
|
||||
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
|
||||
overlay = new Animation(rs.GetImage(self));
|
||||
overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.PlayRepeating(info.Sequence);
|
||||
rs.anims.Add("idle_overlay_{0}".F(info.Sequence),
|
||||
new AnimationWithOffset(overlay,
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
getFacing = turreted != null ? () => turreted.turretFacing :
|
||||
facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
|
||||
|
||||
var muzzleFlash = new Animation(render.GetImage(self), getFacing);
|
||||
var muzzleFlash = new Animation(self.World, render.GetImage(self), getFacing);
|
||||
visible.Add(barrel, false);
|
||||
anims.Add(barrel,
|
||||
new AnimationWithOffset(muzzleFlash,
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
rs = self.Trait<RenderSimple>();
|
||||
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
|
||||
anim = new Animation(rs.GetImage(self));
|
||||
anim = new Animation(self.World, rs.GetImage(self));
|
||||
anim.PlayFetchIndex(info.Sequence,
|
||||
() => playerResources.OreCapacity != 0
|
||||
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
movement = self.Trait<IMove>();
|
||||
|
||||
rotorAnim = new Animation(rs.GetImage(self));
|
||||
rotorAnim = new Animation(self.World, rs.GetImage(self));
|
||||
rotorAnim.PlayRepeating(info.Sequence);
|
||||
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
|
||||
anim = new Animation("smoke_m");
|
||||
anim = new Animation(self.World, "smoke_m");
|
||||
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
arms = self.TraitsImplementing<Armament>()
|
||||
.Where(w => w.Info.Turret == info.Turret);
|
||||
|
||||
anim = new Animation(rs.GetImage(self), () => t.turretFacing);
|
||||
anim = new Animation(self.World, rs.GetImage(self), () => t.turretFacing);
|
||||
anim.Play(info.Sequence);
|
||||
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
||||
anim, () => TurretOffset(self), null, () => false, p => ZOffsetFromCenter(self, p, 1)));
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
|
||||
// Facing rotation
|
||||
rotation = WRange.FromPDF(Game.CosmeticRandom, 2).Range * info.ROT / 1024;
|
||||
|
||||
var anim = new Animation(rs.GetImage(self), () => (int)facing);
|
||||
var anim = new Animation(init.world, rs.GetImage(self), () => (int)facing);
|
||||
anim.PlayRepeating(info.Anim);
|
||||
rs.anims.Add(info.Anim, new AnimationWithOffset(anim, () => pos, null));
|
||||
}
|
||||
|
||||
@@ -63,9 +63,9 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
|
||||
cantBuild = new Animation("clock");
|
||||
cantBuild = new Animation(world, "clock");
|
||||
cantBuild.PlayFetchIndex("idle", () => 0);
|
||||
clock = new Animation("clock");
|
||||
clock = new Animation(world, "clock");
|
||||
VisibleQueues = new List<ProductionQueue>();
|
||||
CurrentQueue = null;
|
||||
}
|
||||
@@ -231,7 +231,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight);
|
||||
var drawPos = new float2(rect.Location);
|
||||
var icon = new Animation(RenderSimple.GetImage(item));
|
||||
var icon = new Animation(world, RenderSimple.GetImage(item));
|
||||
icon.Play(item.Traits.Get<TooltipInfo>().Icon);
|
||||
WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer);
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
if (!clocks.ContainsKey(queue.Trait))
|
||||
{
|
||||
clocks.Add(queue.Trait, new Animation("clock"));
|
||||
clocks.Add(queue.Trait, new Animation(world, "clock"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (actor == null)
|
||||
continue;
|
||||
|
||||
var icon = new Animation(RenderSimple.GetImage(actor));
|
||||
var icon = new Animation(world, RenderSimple.GetImage(actor));
|
||||
icon.Play(actor.Traits.Get<TooltipInfo>().Icon);
|
||||
var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
|
||||
WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
clocks = new Dictionary<string, Animation>();
|
||||
icon = new Animation("icon");
|
||||
icon = new Animation(world, "icon");
|
||||
}
|
||||
|
||||
protected ObserverSupportPowerIconsWidget(ObserverSupportPowerIconsWidget other)
|
||||
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
if (!clocks.ContainsKey(power.a.Key))
|
||||
{
|
||||
clocks.Add(power.a.Key, new Animation("clock"));
|
||||
clocks.Add(power.a.Key, new Animation(world, "clock"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
base.Initialize(args);
|
||||
|
||||
icon = new Animation("icon");
|
||||
clock = new Animation("clock");
|
||||
icon = new Animation(world, "icon");
|
||||
clock = new Animation(world, "clock");
|
||||
}
|
||||
|
||||
public override Rectangle EventBounds
|
||||
|
||||
Reference in New Issue
Block a user