Rework mod content installation.
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@@ -10,8 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.FileSystem
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@@ -22,7 +20,7 @@ namespace OpenRA.Mods.Common.FileSystem
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public bool InstallContentIfRequired(ModData modData);
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}
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public class DefaultFileSystemLoader : IFileSystemLoader, IFileSystemExternalContent
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public class DefaultFileSystemLoader : IFileSystemLoader
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{
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public readonly Dictionary<string, string> Packages = null;
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@@ -32,29 +30,5 @@ namespace OpenRA.Mods.Common.FileSystem
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foreach (var kv in Packages)
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fileSystem.Mount(kv.Key, kv.Value);
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}
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bool IFileSystemExternalContent.InstallContentIfRequired(ModData modData)
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{
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// If a ModContent section is defined then we need to make sure that the
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// required content is installed or switch to the defined content installer.
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if (!modData.Manifest.Contains<ModContent>())
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return false;
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var content = modData.Manifest.Get<ModContent>();
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var contentInstalled = content.Packages
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.Where(p => p.Value.Required)
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.All(p => p.Value.TestFiles.All(f => File.Exists(Platform.ResolvePath(f))));
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if (contentInstalled)
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return false;
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string translationPath;
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using (var fs = (FileStream)modData.DefaultFileSystem.Open(content.Translation))
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translationPath = fs.Name;
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Game.InitializeMod(
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content.ContentInstallerMod,
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new Arguments(new[] { "Content.Mod=" + modData.Manifest.Id, "Content.TranslationFile=" + translationPath }));
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return true;
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}
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}
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}
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