Add support for an announcement function for carryall reinforcements

This commit is contained in:
abcdefg30
2020-03-17 14:23:27 +01:00
committed by reaperrr
parent 74f86d70f8
commit b580b4fd33
2 changed files with 10 additions and 3 deletions

View File

@@ -254,11 +254,14 @@ WorldLoaded = function()
unit.AttackMove(Utils.Random(EnemyAttackLocations))
IdleHunt(unit)
end
local announcementFunction = function()
Media.DisplayMessage("Enemy reinforcements have arrived.", "Mentat")
end
SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], atreidesPath, AtreidesReinforcements[Difficulty], atreidesCondition, huntFunction)
SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], atreidesPath, AtreidesReinforcements[Difficulty], atreidesCondition, huntFunction, announcementFunction)
Trigger.AfterDelay(Utils.RandomInteger(DateTime.Seconds(45), DateTime.Minutes(1) + DateTime.Seconds(15)), function()
SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], harkonnenPath, HarkonnenReinforcements[Difficulty], harkonnenCondition, huntFunction)
SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], harkonnenPath, HarkonnenReinforcements[Difficulty], harkonnenCondition, huntFunction, announcementFunction)
end)
Actor.Create("upgrade.barracks", true, { Owner = atreides })