maintenance on Ore
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@@ -79,7 +79,6 @@ namespace OpenRa
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players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
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}
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Game.world.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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SequenceProvider.Initialize(usingAftermath);
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