maintenance on Ore
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@@ -79,7 +79,6 @@ namespace OpenRa
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players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
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}
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Game.world.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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SequenceProvider.Initialize(usingAftermath);
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@@ -110,17 +110,17 @@ namespace OpenRa
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return (byte)sum;
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}
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public static bool HasOverlay(this Map map, int i, int j)
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static bool HasOverlay(this Map map, int i, int j)
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{
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return map.MapTiles[i, j].overlay < overlayIsOre.Length;
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}
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public static bool ContainsOre(this Map map, int i, int j)
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static bool ContainsOre(this Map map, int i, int j)
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{
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return map.HasOverlay(i, j) && overlayIsOre[map.MapTiles[i, j].overlay];
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}
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public static bool ContainsGem(this Map map, int i, int j)
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static bool ContainsGem(this Map map, int i, int j)
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{
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return map.HasOverlay(i, j) && overlayIsGems[map.MapTiles[i, j].overlay];
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}
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@@ -32,6 +32,7 @@ namespace OpenRa
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
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oreTicks = oreFrequency;
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Map.InitOreDensity();
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CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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}
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