Provide names and pools when creating MiniYaml.
- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable. - When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
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@@ -140,9 +140,10 @@ namespace OpenRA
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files = files.Append(mapFiles);
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}
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var stringPool = new HashSet<string>(); // Reuse common strings in YAML
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var sources =
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modDataRules.Select(x => x.Where(IsLoadableRuleDefinition).ToList())
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.Concat(files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s).Where(IsLoadableRuleDefinition).ToList()));
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.Concat(files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s, stringPool: stringPool).Where(IsLoadableRuleDefinition).ToList()));
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if (RuleDefinitions.Nodes.Length > 0)
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sources = sources.Append(RuleDefinitions.Nodes.Where(IsLoadableRuleDefinition).ToList());
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@@ -334,7 +335,7 @@ namespace OpenRA
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if (yamlStream == null)
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throw new FileNotFoundException("Required file map.yaml not present in this map");
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yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, "map.yaml", stringPool: cache.StringPool)).ToDictionary();
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yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, $"{p.Name}:map.yaml", stringPool: cache.StringPool)).ToDictionary();
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}
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Package = p;
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@@ -475,10 +476,12 @@ namespace OpenRA
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}
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var playersString = Encoding.UTF8.GetString(Convert.FromBase64String(r.players_block));
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newData.Players = new MapPlayers(MiniYaml.FromString(playersString));
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newData.Players = new MapPlayers(MiniYaml.FromString(playersString,
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$"{yaml.NodeWithKey(nameof(r.players_block)).Location.Name}:{nameof(r.players_block)}"));
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var rulesString = Encoding.UTF8.GetString(Convert.FromBase64String(r.rules));
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var rulesYaml = new MiniYaml("", MiniYaml.FromString(rulesString)).ToDictionary();
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var rulesYaml = new MiniYaml("", MiniYaml.FromString(rulesString,
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$"{yaml.NodeWithKey(nameof(r.rules)).Location.Name}:{nameof(r.rules)}")).ToDictionary();
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newData.SetCustomRules(modData, this, rulesYaml, null);
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// Map is for a different mod: update its information so it can be displayed
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