Provide names and pools when creating MiniYaml.
- Rename the filename parameter to name and make it mandatory. Review all callers and ensure a useful string is provided as input, to ensure sufficient context is included for logging and debugging. This can be a filename, url, or any arbitrary text so include whatever context seems reasonable. - When several MiniYamls are created that have similar content, provide a shared string pool. This allows strings that are common between all the yaml to be shared, reducing long term memory usage. We also change the pool from a dictionary to a set. Originally a Dictionary had to be used so we could call TryGetValue to get a reference to the pooled string. Now that more recent versions of dotnet provide a TryGetValue on HashSet, we can use a set directly without the memory wasted by having to store both keys and values in a dictionary.
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@@ -463,7 +463,7 @@ namespace OpenRA.Server
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Conns.Add(newConn);
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}
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void ValidateClient(Connection newConn, string data)
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void ValidateClient(Connection newConn, string data, string name)
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{
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try
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{
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@@ -476,7 +476,7 @@ namespace OpenRA.Server
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return;
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}
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var handshake = HandshakeResponse.Deserialize(data);
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var handshake = HandshakeResponse.Deserialize(data, name);
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if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
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{
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@@ -618,10 +618,11 @@ namespace OpenRA.Server
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try
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{
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var httpClient = HttpClientFactory.Create();
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var httpResponseMessage = await httpClient.GetAsync(playerDatabase.Profile + handshake.Fingerprint);
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var url = playerDatabase.Profile + handshake.Fingerprint;
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var httpResponseMessage = await httpClient.GetAsync(url);
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var result = await httpResponseMessage.Content.ReadAsStreamAsync();
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var yaml = MiniYaml.FromStream(result).First();
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var yaml = MiniYaml.FromStream(result, url).First();
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if (yaml.Key == "Player")
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{
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profile = FieldLoader.Load<PlayerProfile>(yaml.Value);
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@@ -980,7 +981,7 @@ namespace OpenRA.Server
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if (!conn.Validated)
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{
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if (o.OrderString == "HandshakeResponse")
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ValidateClient(conn, o.TargetString);
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ValidateClient(conn, o.TargetString, o.OrderString);
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else
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{
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Log.Write("server", $"Rejected connection from {conn.EndPoint}; Order `{o.OrderString}` is not a `HandshakeResponse`.");
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@@ -1015,7 +1016,7 @@ namespace OpenRA.Server
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{
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if (GameSave != null)
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{
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var data = MiniYaml.FromString(o.TargetString)[0];
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var data = MiniYaml.FromString(o.TargetString, o.OrderString)[0];
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GameSave.AddTraitData(OpenRA.Exts.ParseInt32Invariant(data.Key), data.Value);
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}
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