Write graphics.log on Cg renderer errors. Fixes second half of #967. Untested.

This commit is contained in:
Paul Chote
2011-06-29 11:37:52 +12:00
parent d62a21da14
commit b58e091892

View File

@@ -39,15 +39,42 @@ namespace OpenRA.Renderer.Cg
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
GL_INVALID_OPERATION = Gl.GL_INVALID_OPERATION,
}
internal static void CheckGlError()
{
var n = Gl.glGetError();
if( n != Gl.GL_NO_ERROR )
throw new InvalidOperationException( "GL Error: " + ( (GlError)n ).ToString() );
{
var error = "GL Error: {0}\n{1}".F((GlError)n, new System.Diagnostics.StackTrace());
WriteGraphicsLog(error);
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
}
}
static void WriteGraphicsLog(string message)
{
Log.AddChannel("graphics", "graphics.log");
Log.Write("graphics", message);
Log.Write("graphics", "");
Log.Write("graphics", "OpenGL Information:");
Log.Write("graphics", "Vendor: {0}", Gl.glGetString(Gl.GL_VENDOR));
Log.Write("graphics", "Renderer: {0}", Gl.glGetString(Gl.GL_RENDERER));
Log.Write("graphics", "GL Version: {0}", Gl.glGetString(Gl.GL_VERSION));
Log.Write("graphics", "Shader Version: {0}", Gl.glGetString(Gl.GL_SHADING_LANGUAGE_VERSION));
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
}
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Tao.Cg.Cg.cgGetError();
var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
WriteGraphicsLog(msg);
throw new InvalidOperationException("CG Error. See graphics.log for details");
};
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{
Console.WriteLine("Using Cg renderer");
@@ -95,9 +122,6 @@ namespace OpenRA.Renderer.Cg
vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
//Console.WriteLine("VP Profile: " + vertexProfile);
//Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
@@ -106,14 +130,6 @@ namespace OpenRA.Renderer.Cg
Sdl.SDL_SetModState( 0 ); // i have had enough.
}
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Tao.Cg.Cg.cgGetError();
var str = Tao.Cg.Cg.cgGetErrorString( err );
throw new InvalidOperationException(
string.Format( "CG Error: {0}: {1}", err, str ) );
};
public void EnableScissor( int left, int top, int width, int height )
{
if( width < 0 ) width = 0;