Add login/profile display to the main menu.

This commit is contained in:
Paul Chote
2018-07-07 14:28:19 +00:00
committed by abcdefg30
parent c74159e549
commit b5a5eecc25
12 changed files with 535 additions and 0 deletions

View File

@@ -228,6 +228,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
menuType != MenuType.SystemInfoPrompt &&
webServices.ModVersionStatus == ModVersionStatus.Outdated;
var playerProfile = widget.GetOrNull("PLAYER_PROFILE_CONTAINER");
if (playerProfile != null)
{
Func<bool> minimalProfile = () => Ui.CurrentWindow() != null;
Game.LoadWidget(world, "LOCAL_PROFILE_PANEL", playerProfile, new WidgetArgs()
{
{ "minimalProfile", minimalProfile }
});
}
// System information opt-out prompt
var sysInfoPrompt = widget.Get("SYSTEM_INFO_PROMPT");
sysInfoPrompt.IsVisible = () => menuType == MenuType.SystemInfoPrompt;

View File

@@ -0,0 +1,91 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class LocalProfileLogic : ChromeLogic
{
readonly LocalPlayerProfile localProfile;
readonly Widget detailsContainer;
bool notFound;
[ObjectCreator.UseCtor]
public LocalProfileLogic(Widget widget, WorldRenderer worldRenderer, Func<bool> minimalProfile)
{
localProfile = Game.LocalPlayerProfile;
// Key registration
widget.Get("GENERATE_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Uninitialized && !minimalProfile();
widget.Get("GENERATING_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.GeneratingKeys && !minimalProfile();
var lastProfileState = LocalPlayerProfile.LinkState.CheckingLink;
widget.Get("REGISTER_FINGERPRINT").IsVisible = () =>
{
// Take a copy of the state to avoid race conditions
var state = localProfile.State;
// Copy the key to the clipboard when displaying the link instructions
if (state != lastProfileState && state == LocalPlayerProfile.LinkState.Unlinked)
Game.SetClipboardText(localProfile.PublicKey);
lastProfileState = state;
return localProfile.State == LocalPlayerProfile.LinkState.Unlinked && !notFound && !minimalProfile();
};
widget.Get("CHECKING_FINGERPRINT").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.CheckingLink && !minimalProfile();
widget.Get("FINGERPRINT_NOT_FOUND").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Unlinked && notFound && !minimalProfile();
widget.Get("CONNECTION_ERROR").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.ConnectionFailed && !minimalProfile();
widget.Get<ButtonWidget>("GENERATE_KEY").OnClick = localProfile.GenerateKeypair;
widget.Get<ButtonWidget>("CHECK_KEY").OnClick = () => localProfile.RefreshPlayerData(() => RefreshComplete(true));
widget.Get<ButtonWidget>("DELETE_KEY").OnClick = () =>
{
localProfile.DeleteKeypair();
Game.RunAfterTick(Ui.ResetTooltips);
};
widget.Get<ButtonWidget>("FINGERPRINT_NOT_FOUND_CONTINUE").OnClick = () =>
{
notFound = false;
Game.RunAfterTick(Ui.ResetTooltips);
};
widget.Get<ButtonWidget>("CONNECTION_ERROR_RETRY").OnClick = () => localProfile.RefreshPlayerData(() => RefreshComplete(true));
// Profile view
widget.Get("PROFILE_HEADER").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Linked;
widget.Get<LabelWidget>("PROFILE_NAME").GetText = () => localProfile.ProfileData.ProfileName;
widget.Get<LabelWidget>("PROFILE_RANK").GetText = () => localProfile.ProfileData.ProfileRank;
var destroyKey = widget.Get<ButtonWidget>("DESTROY_KEY");
destroyKey.OnClick = localProfile.DeleteKeypair;
destroyKey.IsDisabled = minimalProfile;
detailsContainer = widget.Get("PROFILE_DETAILS");
detailsContainer.IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Linked && !minimalProfile();
localProfile.RefreshPlayerData(() => RefreshComplete(false));
}
public void RefreshComplete(bool updateNotFound)
{
if (updateNotFound)
notFound = localProfile.State == LocalPlayerProfile.LinkState.Unlinked;
Game.RunAfterTick(Ui.ResetTooltips);
}
}
}